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Second Golden Age of Oannon-- Recruitment/OOC (Currently Open)
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<blockquote data-quote="Altair" data-source="post: 3996156" data-attributes="member: 59131"><p><a href="http://www.enworld.org/showthread.php?p=3996101" target="_blank">http://www.enworld.org/showthread.php?p=3996101</a></p><p></p><p><strong><span style="color: Red">Books Required:</span></strong></p><p></p><p>3.0 PHB or 3.5 PHB</p><p></p><p><strong><span style="color: Red">Books Permitted:</span></strong></p><p></p><p>You can use any race, class, feat, PrC, skill, or spell from any 3rd edition core book, and from any one additional supplement. However, you may not use any classes or feats from any supplements other than the one you have chosen.</p><p></p><p>The only single exception is you may never psionics. Not because I feel psionics are unbalanced, but confessedly because I never owned any of the books dealing with it, never played with a player who did, and I honestly have absolutely no idea how it works.</p><p></p><p>(Additionally, I'd prefer you didn't use any of the oriental classes such as monk, samurai, ninja, etc. as they'd have trouble fitting in with the setting.)</p><p></p><p><span style="color: Red"><strong>Abilities:</strong></span></p><p></p><p>22 Point Buy, your character won't be Herculean, but he'll definitely be markedly above average. I want to create a feeling that every time you enter armed combat, there is a chance you will be killed, and so entering melee with someone should usually be a last resort.</p><p></p><p><span style="color: Red"><strong>Races:</strong></span></p><p></p><p>I've made a few alterations, mostly to fit the mythology of the setting, but also to diversify which stats each race specializes in (due to the fact that currently there are no races which are inherently good spellcasters).</p><ul> <li data-xf-list-type="ul"><strong>Elves-</strong> Racial bonuses are +2 Cha -2 Con, instead of +2 Dex -2 Con.<br /> Favored class is sorceror instead of wizard.<br /> <br /> Elves are looked upon as beautiful and wonderful by the other races. Their culture looks more highly upon those who master the "true magic" of a sorceror, over those who merely memorize the "ritual repetitions" of a wizard.<br /> </li> <li data-xf-list-type="ul"><strong>Gnomes</strong>- Racial Bonuses are +2 Int -2 Str, instead of +2 Con -2 Str.<br /> Favored class is wizard instead of illusionist.<br /> </li> <li data-xf-list-type="ul"><strong>Half-Orc-</strong> +2 Str, -4 Cha, instead of +2 Str -2 Int -2 Cha.<br /> <br /> Orcs are not any less intelligent than the other races (despite what most of the peasantry think of them), though many of them are disgustingly deformed, even in the eyes of other orcs. They are reviled by all other races, and are commonlythought of as being useless for any task other than slave labor.</li> </ul><p><span style="color: Red"><strong>Classes:</strong></span></p><p></p><p><strong>Banned:</strong> Psion, Psychic Warrior, Any Psionic PrC for above reasons.</p><p><strong>Altered:</strong> <u>Paladins never lose their powers. Even a chaotic evil paladin can continue to use their abilities.</u></p><p></p><p><span style="color: Red"><strong>Feats:</strong></span></p><p></p><p>Unaltered</p><p></p><p><strong><span style="color: Red">Skills:</span></strong></p><p></p><p>Unaltered</p><p></p><p><strong><span style="color: Red">Spells:</span></strong></p><p></p><p>The spells reincarnation, raise dead, ressurection and true ressurection can no longer be cast.</p><p></p><p><span style="color: Red"><strong>Alignment:</strong></span></p><p></p><p>Alignment represents a person's outlook on life. If someone desires only to improve their own status with no regard to those beneath them, they will be evil, but this does not necessarily mean that they are murderers, or even that they are unpleasant to be around. In a similar vein, someone who only wants to do good for the world will always be good, even if they are murderously insane. Also, in general, people can get quite offended if you try to detect their alignment or cast any other spells on them without their permission, even if they don't register as being evil.</p><p></p><p>That being said, naturally, there is a certain stigma attached to coming off as evil on the alignment litmus test, especially in the paladin-run theocracy of Alancia.</p><p></p><p>You can play as a character of any alignment, though if you want to be a psychotic CE serial killer, you'll probably find yourself hanging from a gallows.</p><p></p><p>I don't really pay too much attention to player alignment at all. You could even leave the alignment field on your character sheet blank if you wanted (and I'd treat him as N for purposes of spells). It feels like a pidgeonhole to try to describe a character's whole philosophy on life in 2 letters.</p><p></p><p><strong><span style="color: Red">Death:</span></strong></p><p></p><p>The spells Ressurection, Raise Dead, and True Ressurection do not exist. A character cannot come back from the dead in any way short of a miracle (as in, an actual miracle, not just a miracle spell). Upon dying you should probably reroll a new character one level below the level of your character when he died, rather than wait it out for a ressurection.</p><p></p><p><span style="color: Red"><strong>Dice:</strong></span></p><p></p><p>Use <a href="http://krisinchico.brinkster.net/rolldata.asp" target="_blank">http://krisinchico.brinkster.net/rolldata.asp</a> to roll dice so I can be sure nobody is fudging the rolls. I'll be using the dice roller myself (under the name Altair), so you can be assured of the same thing, but write down your rolls along with your post, so I don't have to check the roller every time.</p><p></p><p><span style="color: Red"><strong>SETTING</strong></span></p><p></p><p>I'll be as brief as possible...</p><p></p><p><span style="color: Red"><strong>Geography:</strong></span></p><p></p><p>The game is set in the continent of Oannon, which is european-medieval in style. The kingdom you are currently living in is Forannon, whose people are brown-haired, brown-eyed and sturdily-built. The nation is currently locked in a civil war between King Veran and his brother, High Duke Renar in the south, (the latter seemingly losing the war). You know that there was a large scandal involving inheritance of the throne ever since the death of the previous ruler, King Garrius, and the execution of his wife Queen Anara by the incumbent (who was his predecessor's brother), but you know little more.</p><p></p><p>To the east is Forannon's close ally, the Holy Alancian Empire. It is ruled by High Pontifex Benedict in the name of Pelor, who enforces his will through the paladins of The Sacred Order Divinus Luminarium (sometimes referred to as Ordo Sanctus). So far, Alancia has remained uninvolved with the civil war raging across Forannon. The citizens of Alancia are typically bright-haired, bright-eyed with slim frames and more chiseled features.</p><p></p><p><span style="color: Yellow">To the north is the Acherian League of Independent Territories (or Acher). It's not a true kingdom, as it has no king or central government. Instead, it is an alliance of sovereign duchies, which have entered into a treaty of mutual protection. Many of these territories were once provinces that seceeded from Forannon. The people of Acher are an eclectic mix of all races and cultures.</span></p><p></p><p>You know little more about Oannon's geography other than that gnomes and dwarves come from the uncharted arctic to the far north; the elves come from a forrested island kingdom east off the coast of Alancia (though many elves live in Alancia itself and serve among Ordo Sanctus); halflings are from a small kingdom to the south nestled in the mountains; and the orcs formerly lived underground inside a system of caverns under the northern mountains of Forannon, but most of them have been "civilized" within the past few decades, and are currently being used for manual labor.</p><p></p><p><span style="color: Red"><strong>Religion:</strong></span></p><p></p><p>Oannon follows the religions painted in the PHB. Pelor is by far the mainstream. The cults of the evil gods are almost completely nonexistant, thanks to the persistant efforts of Ordo Sanctus. Last you heard, an inquisition was being held by the church of Pelor in a final attempt to extirpate them for good.</p><p></p><p><span style="color: Red"><strong>Mythology:</strong></span></p><p></p><p>It was said that millenia ago, it was always night, the earth lit only by the moon and the stars. In this (literal) dark age, mankind lived in city-states, each one ruled in tyranny by dragons. Eventually, Pelor, then a mortal, united humanity to overthrow their draconic masters. Over the course of his thousand-year rule, known as the Golden Age of Oannon, he hunted the dragons nearly to extinction. His longetivity was supposedly due to a magical gem he wore from his neck in an amulet. When Pelor died there was a massive conflagration, which rose to the sky to become the sun and he took his place as the god of this world.</p><p></p><p>Since Pelor's death, his mighty empire slowly split up and though many wars have been fought in the past over the dream of reuniting Oannon, all such attempts have failed and have only caused (if anything) further fractification. The Church of Pelor preaches that Pelor will one day return to lead humanity into a second Golden Age.</p><p></p><p><span style="color: Red"><strong>More Information:</strong></span></p><p></p><p><span style="color: Yellow">Everything written here is basic information that you should know in character, though there is more to the world to this. If you take a certain knowledge skill, or take a certain class, I'll provide you with any additional information you should know.</span></p></blockquote><p></p>
[QUOTE="Altair, post: 3996156, member: 59131"] [url]http://www.enworld.org/showthread.php?p=3996101[/url] [B][COLOR=Red]Books Required:[/COLOR][/B] 3.0 PHB or 3.5 PHB [B][COLOR=Red]Books Permitted:[/COLOR][/B] You can use any race, class, feat, PrC, skill, or spell from any 3rd edition core book, and from any one additional supplement. However, you may not use any classes or feats from any supplements other than the one you have chosen. The only single exception is you may never psionics. Not because I feel psionics are unbalanced, but confessedly because I never owned any of the books dealing with it, never played with a player who did, and I honestly have absolutely no idea how it works. (Additionally, I'd prefer you didn't use any of the oriental classes such as monk, samurai, ninja, etc. as they'd have trouble fitting in with the setting.) [COLOR=Red][B]Abilities:[/B][/COLOR] 22 Point Buy, your character won't be Herculean, but he'll definitely be markedly above average. I want to create a feeling that every time you enter armed combat, there is a chance you will be killed, and so entering melee with someone should usually be a last resort. [COLOR=Red][B]Races:[/B][/COLOR] I've made a few alterations, mostly to fit the mythology of the setting, but also to diversify which stats each race specializes in (due to the fact that currently there are no races which are inherently good spellcasters). [list] [*][B]Elves-[/B] Racial bonuses are +2 Cha -2 Con, instead of +2 Dex -2 Con. Favored class is sorceror instead of wizard. Elves are looked upon as beautiful and wonderful by the other races. Their culture looks more highly upon those who master the "true magic" of a sorceror, over those who merely memorize the "ritual repetitions" of a wizard. [*][B]Gnomes[/B]- Racial Bonuses are +2 Int -2 Str, instead of +2 Con -2 Str. Favored class is wizard instead of illusionist. [*][B]Half-Orc-[/B] +2 Str, -4 Cha, instead of +2 Str -2 Int -2 Cha. Orcs are not any less intelligent than the other races (despite what most of the peasantry think of them), though many of them are disgustingly deformed, even in the eyes of other orcs. They are reviled by all other races, and are commonlythought of as being useless for any task other than slave labor. [/list] [COLOR=Red][B]Classes:[/B][/COLOR] [B]Banned:[/B] Psion, Psychic Warrior, Any Psionic PrC for above reasons. [B]Altered:[/B] [U]Paladins never lose their powers. Even a chaotic evil paladin can continue to use their abilities.[/U] [COLOR=Red][B]Feats:[/B][/COLOR] Unaltered [B][COLOR=Red]Skills:[/COLOR][/B] Unaltered [B][COLOR=Red]Spells:[/COLOR][/B] The spells reincarnation, raise dead, ressurection and true ressurection can no longer be cast. [COLOR=Red][B]Alignment:[/B][/COLOR] Alignment represents a person's outlook on life. If someone desires only to improve their own status with no regard to those beneath them, they will be evil, but this does not necessarily mean that they are murderers, or even that they are unpleasant to be around. In a similar vein, someone who only wants to do good for the world will always be good, even if they are murderously insane. Also, in general, people can get quite offended if you try to detect their alignment or cast any other spells on them without their permission, even if they don't register as being evil. That being said, naturally, there is a certain stigma attached to coming off as evil on the alignment litmus test, especially in the paladin-run theocracy of Alancia. You can play as a character of any alignment, though if you want to be a psychotic CE serial killer, you'll probably find yourself hanging from a gallows. I don't really pay too much attention to player alignment at all. You could even leave the alignment field on your character sheet blank if you wanted (and I'd treat him as N for purposes of spells). It feels like a pidgeonhole to try to describe a character's whole philosophy on life in 2 letters. [B][COLOR=Red]Death:[/COLOR][/B] The spells Ressurection, Raise Dead, and True Ressurection do not exist. A character cannot come back from the dead in any way short of a miracle (as in, an actual miracle, not just a miracle spell). Upon dying you should probably reroll a new character one level below the level of your character when he died, rather than wait it out for a ressurection. [COLOR=Red][B]Dice:[/B][/COLOR] Use [url]http://krisinchico.brinkster.net/rolldata.asp[/url] to roll dice so I can be sure nobody is fudging the rolls. I'll be using the dice roller myself (under the name Altair), so you can be assured of the same thing, but write down your rolls along with your post, so I don't have to check the roller every time. [COLOR=Red][B]SETTING[/B][/COLOR] I'll be as brief as possible... [COLOR=Red][B]Geography:[/B][/COLOR] The game is set in the continent of Oannon, which is european-medieval in style. The kingdom you are currently living in is Forannon, whose people are brown-haired, brown-eyed and sturdily-built. The nation is currently locked in a civil war between King Veran and his brother, High Duke Renar in the south, (the latter seemingly losing the war). You know that there was a large scandal involving inheritance of the throne ever since the death of the previous ruler, King Garrius, and the execution of his wife Queen Anara by the incumbent (who was his predecessor's brother), but you know little more. To the east is Forannon's close ally, the Holy Alancian Empire. It is ruled by High Pontifex Benedict in the name of Pelor, who enforces his will through the paladins of The Sacred Order Divinus Luminarium (sometimes referred to as Ordo Sanctus). So far, Alancia has remained uninvolved with the civil war raging across Forannon. The citizens of Alancia are typically bright-haired, bright-eyed with slim frames and more chiseled features. [COLOR=Yellow]To the north is the Acherian League of Independent Territories (or Acher). It's not a true kingdom, as it has no king or central government. Instead, it is an alliance of sovereign duchies, which have entered into a treaty of mutual protection. Many of these territories were once provinces that seceeded from Forannon. The people of Acher are an eclectic mix of all races and cultures.[/COLOR] You know little more about Oannon's geography other than that gnomes and dwarves come from the uncharted arctic to the far north; the elves come from a forrested island kingdom east off the coast of Alancia (though many elves live in Alancia itself and serve among Ordo Sanctus); halflings are from a small kingdom to the south nestled in the mountains; and the orcs formerly lived underground inside a system of caverns under the northern mountains of Forannon, but most of them have been "civilized" within the past few decades, and are currently being used for manual labor. [COLOR=Red][B]Religion:[/B][/COLOR] Oannon follows the religions painted in the PHB. Pelor is by far the mainstream. The cults of the evil gods are almost completely nonexistant, thanks to the persistant efforts of Ordo Sanctus. Last you heard, an inquisition was being held by the church of Pelor in a final attempt to extirpate them for good. [COLOR=Red][B]Mythology:[/B][/COLOR] It was said that millenia ago, it was always night, the earth lit only by the moon and the stars. In this (literal) dark age, mankind lived in city-states, each one ruled in tyranny by dragons. Eventually, Pelor, then a mortal, united humanity to overthrow their draconic masters. Over the course of his thousand-year rule, known as the Golden Age of Oannon, he hunted the dragons nearly to extinction. His longetivity was supposedly due to a magical gem he wore from his neck in an amulet. When Pelor died there was a massive conflagration, which rose to the sky to become the sun and he took his place as the god of this world. Since Pelor's death, his mighty empire slowly split up and though many wars have been fought in the past over the dream of reuniting Oannon, all such attempts have failed and have only caused (if anything) further fractification. The Church of Pelor preaches that Pelor will one day return to lead humanity into a second Golden Age. [COLOR=Red][B]More Information:[/B][/COLOR] [COLOR=Yellow]Everything written here is basic information that you should know in character, though there is more to the world to this. If you take a certain knowledge skill, or take a certain class, I'll provide you with any additional information you should know.[/COLOR] [/QUOTE]
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