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Second-Guessing Myself: Allow Teleporting While Falling?
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<blockquote data-quote="Mengu" data-source="post: 5519616" data-attributes="member: 65726"><p>If it's awesome to teleport from mid-air to a solid location without an item or power that specifically does that (such as Feyleaf Sandals), then sure, go for it. But this sort of house rule would make taking appropriate items, or a PP like Sword of Assault to combine a charge with a teleporting encounter attack, and other legitimate ways of pulling off the maneuver much less awesome (not to mention it might leave a player feeling jaded).</p><p></p><p>It seems awesome and sensible to Tide of Iron an enemy on a charge, do I allow it? Not without Swordmaster PP or another tool. Why? Because it's fair. As DM, every time I'm making a decision to allow awesome to happen or not, I feel I must weigh the fairness, and make sure I don't ruin someone else's fun. If the Goliath Ranger spent a feat on avalanche reaver to push enemies on a charge, the dwarf fighter without expending any resources charging enemies with Tide of Iron would be unfair.</p><p></p><p>As a player, trying to be awesome is not a license to break rules.</p><p></p><p>I think in an effort to be a yes DM, the OP's decision to allow a save to let this happen was a fine (and generous) decision. As a rules conscious player, I would never have asked. If I'm jumping, I'm jumping, if I'm teleporting, I'm teleporting, trying to jump and save an encounter power, then fail and try to use the encounter power seems like trying to pull a fast one on the DM. I don't approve of the player's choice to pursue the issue.</p><p></p><p></p><p></p><p>Mileage definitely varies. I think the spirit of the rule is that you don't end an action in mid-air unless you're flying. This does not seem at odds with the letter of the rule, as a matter of fact, it fully agrees.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5519616, member: 65726"] If it's awesome to teleport from mid-air to a solid location without an item or power that specifically does that (such as Feyleaf Sandals), then sure, go for it. But this sort of house rule would make taking appropriate items, or a PP like Sword of Assault to combine a charge with a teleporting encounter attack, and other legitimate ways of pulling off the maneuver much less awesome (not to mention it might leave a player feeling jaded). It seems awesome and sensible to Tide of Iron an enemy on a charge, do I allow it? Not without Swordmaster PP or another tool. Why? Because it's fair. As DM, every time I'm making a decision to allow awesome to happen or not, I feel I must weigh the fairness, and make sure I don't ruin someone else's fun. If the Goliath Ranger spent a feat on avalanche reaver to push enemies on a charge, the dwarf fighter without expending any resources charging enemies with Tide of Iron would be unfair. As a player, trying to be awesome is not a license to break rules. I think in an effort to be a yes DM, the OP's decision to allow a save to let this happen was a fine (and generous) decision. As a rules conscious player, I would never have asked. If I'm jumping, I'm jumping, if I'm teleporting, I'm teleporting, trying to jump and save an encounter power, then fail and try to use the encounter power seems like trying to pull a fast one on the DM. I don't approve of the player's choice to pursue the issue. Mileage definitely varies. I think the spirit of the rule is that you don't end an action in mid-air unless you're flying. This does not seem at odds with the letter of the rule, as a matter of fact, it fully agrees. [/QUOTE]
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