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Second-Guessing Myself: Allow Teleporting While Falling?
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<blockquote data-quote="Nullzone" data-source="post: 5520712" data-attributes="member: 97538"><p>What is this I don't even</p><p></p><p>A charge is a standard action, if your speed is 5 and you move before charging you can absolutely end up 10 squares from where you started which you describe as a "double move attackish thing".</p><p></p><p>As for using this method to jump a canyon, your speed is totally irrelevant since your Athletics check determines how many squares you clear. And yes, I would totally allow someone to make an Athletics check to clear a gap in the middle of a charge if it made sense.</p><p></p><p>The individual actions you take on your turn do not exist in a vacuum separate from eachother, they happen in an abstract sort of flow; I'm not sure what to say if you think otherwise. To simply say "Ok, you jump and miss. You fall." as though the PC is paralyzed as he falls and is unable to do anything else until he hits the ground, <em>especially</em> when he has the magical physics-defying ability to instantly move from point A to point B without crossing the space in between is so terribly bizarre. You did note it was an encounter power, right? It's not like he could do this back and forth across the canyon at his leisure. If you really wanted to catch him on the canyon issue, then play copycat; one of the monsters jumps to the other ledge, maybe even teleporting the rest of the way when he comes up short. Or add a dude who was lurking in the shadows that's out of reach, requiring another jump to take down.</p><p></p><p>There are ways to get players involved in your mechanical bits without cutting their legs out from under them and taking imagination and creative thinking out of it. It's this kind of approach that has really garnered 4e the reputation it has for being "lifeless".</p><p></p><p>Just because it isn't explicitly written in the rules doesn't mean it can't be done.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5520712, member: 97538"] What is this I don't even A charge is a standard action, if your speed is 5 and you move before charging you can absolutely end up 10 squares from where you started which you describe as a "double move attackish thing". As for using this method to jump a canyon, your speed is totally irrelevant since your Athletics check determines how many squares you clear. And yes, I would totally allow someone to make an Athletics check to clear a gap in the middle of a charge if it made sense. The individual actions you take on your turn do not exist in a vacuum separate from eachother, they happen in an abstract sort of flow; I'm not sure what to say if you think otherwise. To simply say "Ok, you jump and miss. You fall." as though the PC is paralyzed as he falls and is unable to do anything else until he hits the ground, [I]especially[/I] when he has the magical physics-defying ability to instantly move from point A to point B without crossing the space in between is so terribly bizarre. You did note it was an encounter power, right? It's not like he could do this back and forth across the canyon at his leisure. If you really wanted to catch him on the canyon issue, then play copycat; one of the monsters jumps to the other ledge, maybe even teleporting the rest of the way when he comes up short. Or add a dude who was lurking in the shadows that's out of reach, requiring another jump to take down. There are ways to get players involved in your mechanical bits without cutting their legs out from under them and taking imagination and creative thinking out of it. It's this kind of approach that has really garnered 4e the reputation it has for being "lifeless". Just because it isn't explicitly written in the rules doesn't mean it can't be done. [/QUOTE]
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