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Second-Guessing Myself: Allow Teleporting While Falling?
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<blockquote data-quote="KarinsDad" data-source="post: 5521413" data-attributes="member: 2011"><p>I don't think the rules are idiotic.</p><p></p><p>You are speed 5, your enemy is 10 squares away. There is a chasm that starts at 3 squares and ends at 7 squares. You want to charge the enemy. By RAW, you can't.</p><p></p><p>Too bad.</p><p></p><p>It's a fricking 20 foot wide chasm in the middle of what is your maximum charge distance anyway.</p><p></p><p>You use a double move, you make your Athletics check, and you are over. You don't get to attack this round because all of your focus was in getting over a chasm and not falling in it. After you get across, you still have a little bit of movement left over, but you don't have a full Standard Action left over to charge with.</p><p></p><p>Next round, you can attack.</p><p></p><p>I think this is a good set of rules. No, the PC isn't entitled to charge like he can when there is no obstable in the way. First, he gets over the obstacle and since it is such a large obstacle that requires a double move, his actions are now finished.</p><p></p><p>Nothing stops him from double moving and then using an Action Point to charge, but saying that he should leap 20 feet and charge at the same maximum charge distance as normal is giving the PC a lot of extra gain in ability over what he can normally do with the same two actions. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5521413, member: 2011"] I don't think the rules are idiotic. You are speed 5, your enemy is 10 squares away. There is a chasm that starts at 3 squares and ends at 7 squares. You want to charge the enemy. By RAW, you can't. Too bad. It's a fricking 20 foot wide chasm in the middle of what is your maximum charge distance anyway. You use a double move, you make your Athletics check, and you are over. You don't get to attack this round because all of your focus was in getting over a chasm and not falling in it. After you get across, you still have a little bit of movement left over, but you don't have a full Standard Action left over to charge with. Next round, you can attack. I think this is a good set of rules. No, the PC isn't entitled to charge like he can when there is no obstable in the way. First, he gets over the obstacle and since it is such a large obstacle that requires a double move, his actions are now finished. Nothing stops him from double moving and then using an Action Point to charge, but saying that he should leap 20 feet and charge at the same maximum charge distance as normal is giving the PC a lot of extra gain in ability over what he can normally do with the same two actions. IMO. [/QUOTE]
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Second-Guessing Myself: Allow Teleporting While Falling?
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