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Second-Guessing Myself: Allow Teleporting While Falling?
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<blockquote data-quote="mudlock" data-source="post: 5521474" data-attributes="member: 95211"><p>Ah, the "which ridiculous corner-case situation is MORE ridiculous" phase of the argument. Hello; I'd been expecting you!</p><p></p><p>Hey man, if you wanna re-write the rules for jumping, movement, and charging, to fix the "bottomless pit at PRECISELY half the distance between my and my target" "problem", rock on. I suggest something along the lines of a "walk" action giving you "movement points" equal to your speed, and changing all other actions that provide movement as part of the action as also providing "movement points", and letting all those points collect in one big pile a-la the current "double move" rules kinda do.</p><p></p><p>Be sure to clarify how multiple movement types (walking, flying, jumping (what is jumping, limited flight?), teleporting) interact: can they all be pooled together? Can they be split up (can I use Fey Step and teleport 2, walk a bit, teleport 3 more) or must each type be contiguous? I'm sure you'll enjoy the process. For added challenge, try not to make Fey Charge a useless feat while you're at it (or do you intend to give it to all Eladrin (or anyone with an encounter teleport) for free?).</p><p></p><p>Have you ever, as a DM, tried designing terrain for an encounter that you hoped would encourage some dramatic, adventuresome leaping about? Let me tell you, it's a pain in the butt. Characters are so fast, jumping is so swingy (that d20, man; it's fickle!) that most of the time it all ends up being meaningless. Your 5-foot-wide hole would either have to stretch all the way across a corridor or be at least 55 feet long on open ground; otherwise, the PC just walks around it. (See last weeks whining about 1-2-1 diagonals.)</p><p></p><p>And then there's the annoying "quantum leap" effect where a chasm X squares across isn't any challenge for your party, but a chasm X+1 squares across is too much of a challenge (yeah, it's a 5 point difference; a 5-point difference is TEN LEVELS of difference for some characters.) Skill challenge DCs might be annoying, but at least you can use numbers that aren't a multiple of 5. (I mean, you COULD: oh, sorry guys; THIS one-square gap is DC 8; THAT one-square gap is DC 3. Meh.)</p><p></p><p>Or you can wave your hands and chant "Simplicity; corner case; non-simulationist. Ohhhmmmm."</p></blockquote><p></p>
[QUOTE="mudlock, post: 5521474, member: 95211"] Ah, the "which ridiculous corner-case situation is MORE ridiculous" phase of the argument. Hello; I'd been expecting you! Hey man, if you wanna re-write the rules for jumping, movement, and charging, to fix the "bottomless pit at PRECISELY half the distance between my and my target" "problem", rock on. I suggest something along the lines of a "walk" action giving you "movement points" equal to your speed, and changing all other actions that provide movement as part of the action as also providing "movement points", and letting all those points collect in one big pile a-la the current "double move" rules kinda do. Be sure to clarify how multiple movement types (walking, flying, jumping (what is jumping, limited flight?), teleporting) interact: can they all be pooled together? Can they be split up (can I use Fey Step and teleport 2, walk a bit, teleport 3 more) or must each type be contiguous? I'm sure you'll enjoy the process. For added challenge, try not to make Fey Charge a useless feat while you're at it (or do you intend to give it to all Eladrin (or anyone with an encounter teleport) for free?). Have you ever, as a DM, tried designing terrain for an encounter that you hoped would encourage some dramatic, adventuresome leaping about? Let me tell you, it's a pain in the butt. Characters are so fast, jumping is so swingy (that d20, man; it's fickle!) that most of the time it all ends up being meaningless. Your 5-foot-wide hole would either have to stretch all the way across a corridor or be at least 55 feet long on open ground; otherwise, the PC just walks around it. (See last weeks whining about 1-2-1 diagonals.) And then there's the annoying "quantum leap" effect where a chasm X squares across isn't any challenge for your party, but a chasm X+1 squares across is too much of a challenge (yeah, it's a 5 point difference; a 5-point difference is TEN LEVELS of difference for some characters.) Skill challenge DCs might be annoying, but at least you can use numbers that aren't a multiple of 5. (I mean, you COULD: oh, sorry guys; THIS one-square gap is DC 8; THAT one-square gap is DC 3. Meh.) Or you can wave your hands and chant "Simplicity; corner case; non-simulationist. Ohhhmmmm." [/QUOTE]
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