Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Second-Guessing Myself: Allow Teleporting While Falling?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5524356" data-attributes="member: 22424"><p>I'd be inclined to allow any power, and have the character fall then (unless he has since reached solid ground).</p><p></p><p></p><p></p><p>I don't see why a "triple move" shouldn't be allowed. Indeed, for an Epic level character with optimised Athletics, this may be the <em>only</em> way he can use his full jump result!</p><p></p><p>That said...</p><p></p><p>I'm starting to think that maybe the Athletics result shouldn't <em>directly</em> control the distance the character can jump at all - as someone mentioned up-thread, that's actually a bit too swingy.</p><p></p><p>It might be better to have the jump DC set by environmental conditions (per Page 42), with a success allowing the character to jump half his speed on a success. (Probably include a clause that "for every 10 points you beat the DC, you can add 1 square to your movement" - I'm in favour of adding that clause to <em>every</em> Athletics-based movement, including running.)</p><p></p><p>(Note that this more or less matches climb and swim, where the DC is environmental, and success doesn't change the rate of climbing/swimming. I do like consistency. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Note that this would mean that a running jump <em>does not</em> change the DC - running increases the characters speed for the purpose of the movement.</p><p></p><p>This would also seem to fix my issues with "too easy" Olympic jumps at 1st level - if we assume the World Record holder has a Str-equivalent of 18ish (making PCs with a 20 somewhat fantastical by their very nature), trained in Athletics, and with the appropriate Skill Focus, he has a +12 modifier. If the DC for an Olympic Jump is something really easy (say 5 - reflecting the fact that they are totally unencumbered, are wearing lightweight footwear, and aren't busy fighting for their lives), then they can hit between 25 and 35 on the check with some regularity. Because they're running, their speed is effectively 8, so the standard jump is 4 squares +2 for hitting 25 - which is almost exactly the 30 ft of the World Record.</p><p></p><p>It does mean that a standing jump of 3 squares is probably too easy, but hey - can't have everything, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Hell, add a clause that <em>any</em> jump where the character doesn't move 2 squares first has a -5 penalty, and that fixes that, too.)</p><p></p><p>(Oh, yeah - sorry for going on way too long about jumping. I think I've finally managed to say everything I have to say on this topic now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 5524356, member: 22424"] I'd be inclined to allow any power, and have the character fall then (unless he has since reached solid ground). I don't see why a "triple move" shouldn't be allowed. Indeed, for an Epic level character with optimised Athletics, this may be the [i]only[/i] way he can use his full jump result! That said... I'm starting to think that maybe the Athletics result shouldn't [i]directly[/i] control the distance the character can jump at all - as someone mentioned up-thread, that's actually a bit too swingy. It might be better to have the jump DC set by environmental conditions (per Page 42), with a success allowing the character to jump half his speed on a success. (Probably include a clause that "for every 10 points you beat the DC, you can add 1 square to your movement" - I'm in favour of adding that clause to [i]every[/i] Athletics-based movement, including running.) (Note that this more or less matches climb and swim, where the DC is environmental, and success doesn't change the rate of climbing/swimming. I do like consistency. :) ) Note that this would mean that a running jump [i]does not[/i] change the DC - running increases the characters speed for the purpose of the movement. This would also seem to fix my issues with "too easy" Olympic jumps at 1st level - if we assume the World Record holder has a Str-equivalent of 18ish (making PCs with a 20 somewhat fantastical by their very nature), trained in Athletics, and with the appropriate Skill Focus, he has a +12 modifier. If the DC for an Olympic Jump is something really easy (say 5 - reflecting the fact that they are totally unencumbered, are wearing lightweight footwear, and aren't busy fighting for their lives), then they can hit between 25 and 35 on the check with some regularity. Because they're running, their speed is effectively 8, so the standard jump is 4 squares +2 for hitting 25 - which is almost exactly the 30 ft of the World Record. It does mean that a standing jump of 3 squares is probably too easy, but hey - can't have everything, right? :) (Hell, add a clause that [i]any[/i] jump where the character doesn't move 2 squares first has a -5 penalty, and that fixes that, too.) (Oh, yeah - sorry for going on way too long about jumping. I think I've finally managed to say everything I have to say on this topic now. :) ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Second-Guessing Myself: Allow Teleporting While Falling?
Top