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Second Life; Why Should I Be Playing It?
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<blockquote data-quote="Redwood Rhiadra" data-source="post: 5189549" data-attributes="member: 90434"><p>The biggest difficulty for people who try Second Life is finding something to do. SL is *huge*, and even with over half a million active users, much of it is very empty most of the time. Just wandering around is rather boring, and you're unlikely to meet anyone. </p><p></p><p>The trick to Second Life is finding a community of people to interact with. It's basically a truism of SL that if you find a group of people you like there in your first 24 hours, you will stay with SL. Otherwise, you'll probably abandon it, like some of the posters above.</p><p></p><p>There are lots of communities - roleplaying communities (with and without combat), social groups, sports/competitive groups, etc. It really helps if you've already heard of a group before you join - I joined because there was a group of bloggers I liked who had organized a social club.</p><p></p><p>If you are part of an active community, SL is much more than a chat room. For instance, the social club I spoke of above holds dances pretty much every night of the week, with almost a dozen regular DJs and on occasion live performers. Yes, live music - there are a number of communities and venues dedicated to various types of live music, with performances 24/7. One of my favorite musicians has 5-10 performances a week in Second Life. You won't find that in a chat room.</p><p></p><p>And then there's Dungeons and Dragons. There is not an active D&D community that I'm aware of. Most of the "roleplaying" communities are essentially online LARP with scripted weapons (if that makes any sense).</p><p></p><p>But there are individual groups who use SL as a way to play tabletop games. I run such a group that plays 4th Edition. My players live everywhere from Maine to New Zealand. We have dice, tappable power cards, miniatures that keep track of hit points and initative and even display line of sight beams, ammo/healing surge/action point counters, and maps - both flat maps scanned from the original module and, when I have the time to build them, full 3d maps. The players even dress up their avatars as the characters they're playing. (and we use pictures of those avatars to personalize their miniatures).</p><p></p><p>I've tried other programs for playing D&D online (GameTable and so forth). None of them replicate the feeling of sitting down at a table and playing with friends nearly as well as Second Life does.</p><p></p><p>(And if anyone's interested in the tools and scripts I made for playing, send me an IM inworld and I'll give you a copy - my Second Life name is Redwood Rhiadra.)</p></blockquote><p></p>
[QUOTE="Redwood Rhiadra, post: 5189549, member: 90434"] The biggest difficulty for people who try Second Life is finding something to do. SL is *huge*, and even with over half a million active users, much of it is very empty most of the time. Just wandering around is rather boring, and you're unlikely to meet anyone. The trick to Second Life is finding a community of people to interact with. It's basically a truism of SL that if you find a group of people you like there in your first 24 hours, you will stay with SL. Otherwise, you'll probably abandon it, like some of the posters above. There are lots of communities - roleplaying communities (with and without combat), social groups, sports/competitive groups, etc. It really helps if you've already heard of a group before you join - I joined because there was a group of bloggers I liked who had organized a social club. If you are part of an active community, SL is much more than a chat room. For instance, the social club I spoke of above holds dances pretty much every night of the week, with almost a dozen regular DJs and on occasion live performers. Yes, live music - there are a number of communities and venues dedicated to various types of live music, with performances 24/7. One of my favorite musicians has 5-10 performances a week in Second Life. You won't find that in a chat room. And then there's Dungeons and Dragons. There is not an active D&D community that I'm aware of. Most of the "roleplaying" communities are essentially online LARP with scripted weapons (if that makes any sense). But there are individual groups who use SL as a way to play tabletop games. I run such a group that plays 4th Edition. My players live everywhere from Maine to New Zealand. We have dice, tappable power cards, miniatures that keep track of hit points and initative and even display line of sight beams, ammo/healing surge/action point counters, and maps - both flat maps scanned from the original module and, when I have the time to build them, full 3d maps. The players even dress up their avatars as the characters they're playing. (and we use pictures of those avatars to personalize their miniatures). I've tried other programs for playing D&D online (GameTable and so forth). None of them replicate the feeling of sitting down at a table and playing with friends nearly as well as Second Life does. (And if anyone's interested in the tools and scripts I made for playing, send me an IM inworld and I'll give you a copy - my Second Life name is Redwood Rhiadra.) [/QUOTE]
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