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<blockquote data-quote="Telperion" data-source="post: 1308002" data-attributes="member: 15711"><p>Okay, let's start by saying that the problem isn't quite as bad as it might seem at the outset. First of all there are some very useful spells in RR1 & RR2, that allow arcane casters to handle undead in an effective manner. </p><p></p><p>Aside from that detail I have already e-mailed my players, and they know about the lack of cleric in their group. One of the players is considering a change of character. A bit of a last minute change, but doesn't really create a problem for me. I have several plots going on in the inner circles of the divine communities, so getting someone in there isn't a bad idea. On the minus side they lose one wizard-fighter, but gain the support of Chardun and his church (not necessarily the same thing). Of course the word "support" might be a bit wrong in this case...</p><p></p><p>In any event the party will most likely end up hiring a cleric, if they don't have one in their group at the beginning of the game. It will cost them, but then again so do those 150 mercenaries, which they keep around to protect their mansion and town (not to mention their loyal subjects) from raiders, other nobles and the occasional titanspawn problem.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1308002, member: 15711"] Okay, let's start by saying that the problem isn't quite as bad as it might seem at the outset. First of all there are some very useful spells in RR1 & RR2, that allow arcane casters to handle undead in an effective manner. Aside from that detail I have already e-mailed my players, and they know about the lack of cleric in their group. One of the players is considering a change of character. A bit of a last minute change, but doesn't really create a problem for me. I have several plots going on in the inner circles of the divine communities, so getting someone in there isn't a bad idea. On the minus side they lose one wizard-fighter, but gain the support of Chardun and his church (not necessarily the same thing). Of course the word "support" might be a bit wrong in this case... In any event the party will most likely end up hiring a cleric, if they don't have one in their group at the beginning of the game. It will cost them, but then again so do those 150 mercenaries, which they keep around to protect their mansion and town (not to mention their loyal subjects) from raiders, other nobles and the occasional titanspawn problem. [/QUOTE]
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