Peter Holland
Explorer
1) basically nothing positive to say, here are our notes:
Positives:
- Melee combat- completely lacklustre it MUST have full rules, including shooting into combat. Lots of skills and weapons for it, but nothing actually fun about it. e.g. boarding on space combat?
- Melee combat 2- If I have STR 4 and Unarmed 4, I roll 7 dice to attack and 5 dice for damage- this is better than any ranged weapon.
- High AGI characters- can't hit themselves with shooting, they are invincible. At higher XP they cannot fail to miss either.
- Basic Defence Calc- makes it almost impossible for non-combatants to actually hit even with aiming etc.
- Need for a Defence Skill to boost defence rather than AGI.
- Variation in Movement is very excessive- high AGI characters move insane distances, others are snails who can't keep up, disjoints the flow of combat.
- Crossfire rules- as written a melee combatant can provide crossfire...
- No disengaging from combat- perhaps a reduction to movement, or an action to engage or disengage (spend 1 to get out before movement, or 1 action to pin an opponent in an opposed check)
- Need to be rules for shooting into combat. It is VITAL.
- There are few ways to improve defence beyond stats- if you are a low AGI character then you can't actually do much about not being hit.
- How do trips etc. actually work- what on earth is the 'Stat' column about?
- Ranged combat tricks should be harder- eg. knockdown or disarm with a ranged weapon should be much harder than with melee weapon.
- Overwatch is very powerful- potentially 6-8 attacks in a round for 2 actions?
- Pinned down- doesn't work well in melee- you aren't static in a melee fight.
- These rules feel really unfinished and not kickstarter ready at all.
- Though the 'need lots of advantages to get hits as a starting character' might be realistic, but it makes combats long and boring. This feels like a tactical miniatures game rather than an RPG.
- Luck Dice Mechanic- as a countdown works well, exploding dice less so. Pushing Your Luck as a 'countdown' type add to your pool and potentially keep a lot. This would allow for both psionic luck manipulation as well as gambler types who work well with luck.
Positives:
- Pinned down encouraged movement