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Second Rank reach special attacks
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<blockquote data-quote="Legildur" data-source="post: 3032968" data-attributes="member: 1258"><p>Well, had a character death in the World's Largest Dungeon last week and need a new character. I had a human Rgr1/Ftr5 archer that was doing really well, except that he found himself wielding a greatsword more often than not.</p><p></p><p>I originally created a half-orc Bbr2/Ftr4 glaive wielding replacement with the intention of fighting from the second rank as the dwarf Ftr and Elf Ftr [going for the Champion of Corellon PrC] are both axe/sword and board style with decent AC.</p><p></p><p>But that got me to thinking, what about trying something with a little more style? I was tossing up the idea of a sorceror1/monkX combo wielding a reach weapon in order to get some annoying combat tricks (disarm and trip) to support the front line. The level of sorceror was simply to have ready access to Enlarge Person (for the obscene reacha nd associated AOOs) and possibly Shield.</p><p></p><p>I was eyeing off the variant Monk fighting styles in Unearthed Arcana (to get the bonus feats in Combat Expertise, Improved Trip, and Improved Disarm) and have access to all the 'Complete X' and 'Races of Y' books and Dragon Compendium Vol I.</p><p></p><p>Generated stats were (from memory) 17, 17, 16, 15, 14, 9.</p><p></p><p>The spiked chain is looking like the most obvious solution (no one has used it in our games - EVER), but there may be other solutions out there (there is a feat in DC that allows a non-monk light exotic weapon to be used in a flurry of blows).</p><p></p><p>If possible, I'd like to squeeze in (in the future) a couple of levels of Exotic Weapon Master (CW) to gain some of the special abilities there that add bonuses to trip attacks and allow you to take AOOs against creatures with cover.</p><p></p><p>Or should I simply be chasing down the half-orc Sor1/BbrX or similar route?</p><p></p><p>Oh yeah, no psionics and unlikely to alllow flaws/traits, but you never know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>There's another thread <a href="http://www.enworld.org/showthread.php?t=170479" target="_blank">here</a> looking at an Enlightened Fist build that could be interesting reference as well (except that Wraithstrike would not be tolerated).</p></blockquote><p></p>
[QUOTE="Legildur, post: 3032968, member: 1258"] Well, had a character death in the World's Largest Dungeon last week and need a new character. I had a human Rgr1/Ftr5 archer that was doing really well, except that he found himself wielding a greatsword more often than not. I originally created a half-orc Bbr2/Ftr4 glaive wielding replacement with the intention of fighting from the second rank as the dwarf Ftr and Elf Ftr [going for the Champion of Corellon PrC] are both axe/sword and board style with decent AC. But that got me to thinking, what about trying something with a little more style? I was tossing up the idea of a sorceror1/monkX combo wielding a reach weapon in order to get some annoying combat tricks (disarm and trip) to support the front line. The level of sorceror was simply to have ready access to Enlarge Person (for the obscene reacha nd associated AOOs) and possibly Shield. I was eyeing off the variant Monk fighting styles in Unearthed Arcana (to get the bonus feats in Combat Expertise, Improved Trip, and Improved Disarm) and have access to all the 'Complete X' and 'Races of Y' books and Dragon Compendium Vol I. Generated stats were (from memory) 17, 17, 16, 15, 14, 9. The spiked chain is looking like the most obvious solution (no one has used it in our games - EVER), but there may be other solutions out there (there is a feat in DC that allows a non-monk light exotic weapon to be used in a flurry of blows). If possible, I'd like to squeeze in (in the future) a couple of levels of Exotic Weapon Master (CW) to gain some of the special abilities there that add bonuses to trip attacks and allow you to take AOOs against creatures with cover. Or should I simply be chasing down the half-orc Sor1/BbrX or similar route? Oh yeah, no psionics and unlikely to alllow flaws/traits, but you never know. :) There's another thread [URL=http://www.enworld.org/showthread.php?t=170479]here[/URL] looking at an Enlightened Fist build that could be interesting reference as well (except that Wraithstrike would not be tolerated). [/QUOTE]
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