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Second Rank reach special attacks
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<blockquote data-quote="mvincent" data-source="post: 3038329" data-attributes="member: 27034"><p>Enlarge is best cast by a wizard in the party (which he should be happy do once he sees how effective the combo is). Also, potions of enlarge are only 50 gp (despite their price mistake in the DMG.)</p><p></p><p>Enlarged Reach-Trippers are powerful. Although the monk can still make all his unarmed attacks even with his hands full (ensuring that you still threaten adjacent squares while wielding a reach weapon), a spiked chain is good because either way you have to burn a feat to gain proficiency... might as well make it an exotic weapon. Besides, spiked chains are finesseable (allowing you to make a dex based monk if you desire... but those are better for disarming than for tripping).</p><p></p><p>Heck, I recommend monks carry a spiked chain even if they are not proficient with it (for the free AoO's... it's not like they need their hands free for anything else)</p></blockquote><p></p>
[QUOTE="mvincent, post: 3038329, member: 27034"] Enlarge is best cast by a wizard in the party (which he should be happy do once he sees how effective the combo is). Also, potions of enlarge are only 50 gp (despite their price mistake in the DMG.) Enlarged Reach-Trippers are powerful. Although the monk can still make all his unarmed attacks even with his hands full (ensuring that you still threaten adjacent squares while wielding a reach weapon), a spiked chain is good because either way you have to burn a feat to gain proficiency... might as well make it an exotic weapon. Besides, spiked chains are finesseable (allowing you to make a dex based monk if you desire... but those are better for disarming than for tripping). Heck, I recommend monks carry a spiked chain even if they are not proficient with it (for the free AoO's... it's not like they need their hands free for anything else) [/QUOTE]
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Second Rank reach special attacks
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