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Second Skin - level 20 solo
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<blockquote data-quote="Mesh Hong" data-source="post: 4881742" data-attributes="member: 73463"><p>There is, here is the massively abridged version:</p><p> </p><p>About level 6 one of my PCs (Brand) got pulled through and trapped in the Far Realms. (I hadn't planned it, but then PCs sometimes do the craziest things)</p><p> </p><p>I then ran 2 seperate scenarios where the group played other characters also trapped in the far realms working for a mysterious and powerful figure called "The Mark" (this was Brand after he had "joined forces" with an entity of the Far Realms that had promised to help him escape). [note I didn't tell anyone what had happened to Brand in the Far Realms, they were simply having a few sessions in a parrallel story]</p><p> </p><p>The second scenario was the group and The Mark finding and openning a portal that would take them all back to their own times/locations. This was a massive and long fight with an incombat skill challange and more and more creatures arriving every turn as they battled against the odds in a last stand style situation.</p><p> </p><p>Just as they were openning the portal a giant star dragon arrived and The Mark (Brand) persuaded the entity possessing him (second skin) to detach and buy them some time to get to the portal, The Mark (Brand) promised to hold the portal to allow second skin to travel through.</p><p> </p><p>When second skin detached The Mark was able to fully realise that second skin was an Evil entity and wanted to travel to the middle world in order to cause destruction and mayhem. So The Mark (Brand) closed the portal behind him sealing Second Skin in the Far Realms.</p><p> </p><p>Second Skin was last heard shouting that it would have its revenge, it would devote itself to finding a way to track Brand down and kill him.</p><p> </p><p>Brand arrived back exactly where he had origianlly left, with about 20 seconds having passed for his companions. Brand had spent 200 years in the Far Realms and had aged about 30 years. (second skin had found Brand dying in the Far Realms and had "saved his life", then extended his life and used him as a vessel to try and escape to the middle world)</p><p> </p><p>Now jump forward to the PCs being level 17:</p><p> </p><p><strong>Really</strong> short (and surprising inaccurate!) description.</p><p> </p><p>Second Skin was able to latch onto a device that was "sucking energy from the planes" to impose his own order on the bad guys of my main plot and bring through a temple dedicated to him. The players had to enter the temple in order to break the connection between the planes to foil the main bad guys. Second Skin was waiting there for Brand (after softening the party up with other encounters and challanges).</p><p> </p><p>Conclusion:</p><p>The party defeated him, but found that they couldn't kill him. On death he left a large stone gaunlet (of artefact power) that contains his essence. If anyone puts the guanlet on they will gain great power but second skin will be back (an still looking for revenge). So the group have to find a way of keeping the artefact safe.</p><p> </p><p></p><p> </p><p>Their isn't any real logic behind the shifting resistances/vulnerabilities, but then it is a creature from the far Realms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It is just another way of making the encounter slighly different as it progresses.</p><p> </p><p></p><p> </p><p>I am blessed not to have an orb wizard in my group. I know my group, and I was happy to take what ever they had left to throw at me. If you look you will see that this "solo" has a total of <u>4 action points</u>. The only thing that was a real problem was the rogues <strong>Close Quarters</strong> power, and when it changed to its 3rd form it was only a medium sized creature so the rogue just fell off.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4881742, member: 73463"] There is, here is the massively abridged version: About level 6 one of my PCs (Brand) got pulled through and trapped in the Far Realms. (I hadn't planned it, but then PCs sometimes do the craziest things) I then ran 2 seperate scenarios where the group played other characters also trapped in the far realms working for a mysterious and powerful figure called "The Mark" (this was Brand after he had "joined forces" with an entity of the Far Realms that had promised to help him escape). [note I didn't tell anyone what had happened to Brand in the Far Realms, they were simply having a few sessions in a parrallel story] The second scenario was the group and The Mark finding and openning a portal that would take them all back to their own times/locations. This was a massive and long fight with an incombat skill challange and more and more creatures arriving every turn as they battled against the odds in a last stand style situation. Just as they were openning the portal a giant star dragon arrived and The Mark (Brand) persuaded the entity possessing him (second skin) to detach and buy them some time to get to the portal, The Mark (Brand) promised to hold the portal to allow second skin to travel through. When second skin detached The Mark was able to fully realise that second skin was an Evil entity and wanted to travel to the middle world in order to cause destruction and mayhem. So The Mark (Brand) closed the portal behind him sealing Second Skin in the Far Realms. Second Skin was last heard shouting that it would have its revenge, it would devote itself to finding a way to track Brand down and kill him. Brand arrived back exactly where he had origianlly left, with about 20 seconds having passed for his companions. Brand had spent 200 years in the Far Realms and had aged about 30 years. (second skin had found Brand dying in the Far Realms and had "saved his life", then extended his life and used him as a vessel to try and escape to the middle world) Now jump forward to the PCs being level 17: [B]Really[/B] short (and surprising inaccurate!) description. Second Skin was able to latch onto a device that was "sucking energy from the planes" to impose his own order on the bad guys of my main plot and bring through a temple dedicated to him. The players had to enter the temple in order to break the connection between the planes to foil the main bad guys. Second Skin was waiting there for Brand (after softening the party up with other encounters and challanges). Conclusion: The party defeated him, but found that they couldn't kill him. On death he left a large stone gaunlet (of artefact power) that contains his essence. If anyone puts the guanlet on they will gain great power but second skin will be back (an still looking for revenge). So the group have to find a way of keeping the artefact safe. Their isn't any real logic behind the shifting resistances/vulnerabilities, but then it is a creature from the far Realms :) It is just another way of making the encounter slighly different as it progresses. I am blessed not to have an orb wizard in my group. I know my group, and I was happy to take what ever they had left to throw at me. If you look you will see that this "solo" has a total of [U]4 action points[/U]. The only thing that was a real problem was the rogues [B]Close Quarters[/B] power, and when it changed to its 3rd form it was only a medium sized creature so the rogue just fell off. [/QUOTE]
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