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Second Son: A 1st Level 4th Edition Adventure
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<blockquote data-quote="SlyFlourish" data-source="post: 4093542" data-attributes="member: 54840"><p><strong>Finished</strong></p><p></p><p>I ran the adventure last night for our regular gaming group. Everyone loved it except for one fellow who seems to be pretty down on 4e already (he's a huge 3.5 player and loves to dig into the rules - not really having any hurts that).</p><p></p><p>The adventure ran fine - lots of big battles with a lot of damage going back and forth. A couple of characters went down but no one died. I never had to balance encounters on the fly except for adding another hobgoblin in the first encounter.</p><p></p><p>The big boss encounter with the chainwielder went well - I made him sort of epicy by giving him an action point. His dance of blades or whatever it's called managed to do a lot of damage to a lot of players before they shoved him into the electrified water and killed him. It was a nice big battle.</p><p></p><p>The game ran just under four hours with six encounters. We didn't do a lot of roleplaying or non-combat encounters so it was pretty much straight battles. Six battles in one night isn't too bad though.</p><p></p><p>The one fellow in our group who seemed sort of down on it started off by not really liking the Paladin. A couple of times he got stuck behind other members and couldn't get up to the fray. He also felt the paladin did a lot less damage than the other classes and, with the cleric out there, didn't feel he was really needed for healing.</p><p></p><p>Later it came out that he's just not into fourth. He brought up the whole "It's an MMO! If I want to play it we should all just play World of Warcraft" which is an easy way to complain without really having any merit or fact. Digging into it a little more he picked apart the very thin rules and hated "marking" and all the changes we had to put in place for it based on the changes at DDXP. </p><p></p><p>Really it came down to him still liking 3.5 and knowing it really really well while I do not. There's no way I'm going back to old grapple and turn undead rules now. There's no way I'm going to try to balance encounters the old way. Even in my current 3.5 game I'm turning the monsters into 4e monsters. Epic monsters get more attacks, higher hps, and special bloodied effects.</p><p></p><p>Anyway, as far as the rest of it went, people liked the adventure and everyone else at the game table had a good time.</p><p></p><p>Thanks again for the feedback!</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4093542, member: 54840"] [b]Finished[/b] I ran the adventure last night for our regular gaming group. Everyone loved it except for one fellow who seems to be pretty down on 4e already (he's a huge 3.5 player and loves to dig into the rules - not really having any hurts that). The adventure ran fine - lots of big battles with a lot of damage going back and forth. A couple of characters went down but no one died. I never had to balance encounters on the fly except for adding another hobgoblin in the first encounter. The big boss encounter with the chainwielder went well - I made him sort of epicy by giving him an action point. His dance of blades or whatever it's called managed to do a lot of damage to a lot of players before they shoved him into the electrified water and killed him. It was a nice big battle. The game ran just under four hours with six encounters. We didn't do a lot of roleplaying or non-combat encounters so it was pretty much straight battles. Six battles in one night isn't too bad though. The one fellow in our group who seemed sort of down on it started off by not really liking the Paladin. A couple of times he got stuck behind other members and couldn't get up to the fray. He also felt the paladin did a lot less damage than the other classes and, with the cleric out there, didn't feel he was really needed for healing. Later it came out that he's just not into fourth. He brought up the whole "It's an MMO! If I want to play it we should all just play World of Warcraft" which is an easy way to complain without really having any merit or fact. Digging into it a little more he picked apart the very thin rules and hated "marking" and all the changes we had to put in place for it based on the changes at DDXP. Really it came down to him still liking 3.5 and knowing it really really well while I do not. There's no way I'm going back to old grapple and turn undead rules now. There's no way I'm going to try to balance encounters the old way. Even in my current 3.5 game I'm turning the monsters into 4e monsters. Epic monsters get more attacks, higher hps, and special bloodied effects. Anyway, as far as the rest of it went, people liked the adventure and everyone else at the game table had a good time. Thanks again for the feedback! [/QUOTE]
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Second Son: A 1st Level 4th Edition Adventure
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