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Story Hour
"Second Son of a Second Son" - An Aquerra Story Hour (*finally* Updated 04/19)
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<blockquote data-quote="el-remmen" data-source="post: 3427469" data-attributes="member: 11"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And by the way, if you are reading the actual old threads (as opposed to the word doc compilation, you are welcome to bump them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p>It has struck me as well, and while I have not changed arcane casters, soon after OOTFP finished I went back and redid all the priesthood powers and spell lists and also made the requirements for praying for spells stricter - increasing the probability that at some point in the campaign a priest may have to go without their alloted spells.</p><p></p><p>Also, keep in mind that I have not abandoned the 2E mindset that you can use RP restrictions to balance crunch benefits. . . I enforce those pretty strongly and being a priest has a lot of responsibilities and guidelines that go along with them.</p><p></p><p></p><p>Well, as for the first question, the answer is: Both. The use of training rules means gaining an item creation feat can be difficult because you need to find someone who has one, and pay them. But also, the way they work has been limited to require specific formulas be known for specific items and also power components to "seal the magic".</p><p></p><p>So yes, players can have their characters take item creation feats, it is just not east to do. </p><p></p><p>Also, the last game had almost no downtime, which is a big consideration in the taking of such a feat. Why take it if you won't have time to make stuff? Other campaigns may have more downtime (I think this one will).</p><p></p><p></p><p>I call it "moderate magic". Low magic makes me think of Conanesque level magic.</p><p></p><p>But yes, definitely lower than "standard".</p><p></p><p></p><p>I'm not sure what you mean by this. </p><p></p><p>Balance out against what? Creatures of equal CR? I guess they would, but I find it easier to tailor the encounters than to give out more magic.</p><p></p><p></p><p>You're welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 3427469, member: 11"] Thanks! :) And by the way, if you are reading the actual old threads (as opposed to the word doc compilation, you are welcome to bump them ;)) It has struck me as well, and while I have not changed arcane casters, soon after OOTFP finished I went back and redid all the priesthood powers and spell lists and also made the requirements for praying for spells stricter - increasing the probability that at some point in the campaign a priest may have to go without their alloted spells. Also, keep in mind that I have not abandoned the 2E mindset that you can use RP restrictions to balance crunch benefits. . . I enforce those pretty strongly and being a priest has a lot of responsibilities and guidelines that go along with them. Well, as for the first question, the answer is: Both. The use of training rules means gaining an item creation feat can be difficult because you need to find someone who has one, and pay them. But also, the way they work has been limited to require specific formulas be known for specific items and also power components to "seal the magic". So yes, players can have their characters take item creation feats, it is just not east to do. Also, the last game had almost no downtime, which is a big consideration in the taking of such a feat. Why take it if you won't have time to make stuff? Other campaigns may have more downtime (I think this one will). I call it "moderate magic". Low magic makes me think of Conanesque level magic. But yes, definitely lower than "standard". I'm not sure what you mean by this. Balance out against what? Creatures of equal CR? I guess they would, but I find it easier to tailor the encounters than to give out more magic. You're welcome. :) [/QUOTE]
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"Second Son of a Second Son" - An Aquerra Story Hour (*finally* Updated 04/19)
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