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Second Wind Regeneration
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<blockquote data-quote="The Crimson Binome" data-source="post: 6576349" data-attributes="member: 6775031"><p>It's not a meaningful limitation in any way, because the players can enter combat whenever they feel like it. The fighter insults the wizard's mom, the wizard punches the fighter for 1 damage, and the fighter uses Second Wind as a minor action before apologizing to the wizard.</p><p></p><p>Yes, it's dumb, but the party that engages in these sorts of shenanigans is more likely to survive and defeat the Big Bad than a party that just shrugs and pretends that it's not an option.</p><p></p><p>A better limitation would involve converting Second Wind to temporary HP, or letting it only work twice per day, or something along those lines. Those would be real limitations, and not just mechanical enforcement contributing to awkward role-playing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6576349, member: 6775031"] It's not a meaningful limitation in any way, because the players can enter combat whenever they feel like it. The fighter insults the wizard's mom, the wizard punches the fighter for 1 damage, and the fighter uses Second Wind as a minor action before apologizing to the wizard. Yes, it's dumb, but the party that engages in these sorts of shenanigans is more likely to survive and defeat the Big Bad than a party that just shrugs and pretends that it's not an option. A better limitation would involve converting Second Wind to temporary HP, or letting it only work twice per day, or something along those lines. Those would be real limitations, and not just mechanical enforcement contributing to awkward role-playing. [/QUOTE]
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