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General Tabletop Discussion
*Dungeons & Dragons
Second Wind Regeneration
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<blockquote data-quote="Tormyr" data-source="post: 6578983" data-attributes="member: 6776887"><p>Whatever the DM feels like. Probably something that progresses the story somehow in a meaningful way. Rather than:</p><p></p><p>Party: okay we are ready to go.</p><p>Fighter: I still have ouchies beccause I have not used hit dice, curative magic, potions or whatever passes for healing in our world. I am going to spend 4 hours slowly using my extra fighter ability.</p><p>Party: <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>or </p><p></p><p>Party: let's head out</p><p>(Walks half a mile at a moderate pace)</p><p>Fighter: You know, I still have that crick in my neck. Let's take another short rest.</p><p>Party: <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>or </p><p></p><p>Party: Let's head out.</p><p>(Eventually finds and fights some goblins)</p><p>Fighter: Okay, I'm beat. Let's take another short rest.</p><p>Party: But we just took one before the goblins, and you did not take any damage!</p><p>Fighter: Yeah, well I'm still pretty beat from earlier. I just need a little nap.</p><p>Party: <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>The fighter in our party uses Second Wind once in a while when taking massive damage in combat. The rest of the time it does not really get used.</p><p></p><p>Really, it just comes down to a DM needing to intervene if having to deal with this being abused.</p><p></p><p>DM: You start to take a short rest only to discover there are signs of orcs in the area. Better press on.</p><p>Wizard: I cast <em>leomund's tiny hut</em>.</p><p>DM: Everyone smells terrible in the cramped space. After a couple of minutes, you notice orcs gathering around the hut. The hut disappears as a shaman casts <em>dispel magic</em>, and the orcs are upon you!</p><p></p><p>Second Wind does what its name says on the tin, provide a second wind. Not a third, fourth, and fifth wind.</p><p></p><p>Another option if it proves too problematic would be for the DM to eliminate Second Wind and give the fighter 1 more HP per level. The end result is about the same. There are a few HP less, but the HP is already there and does not require an action to activate.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6578983, member: 6776887"] Whatever the DM feels like. Probably something that progresses the story somehow in a meaningful way. Rather than: Party: okay we are ready to go. Fighter: I still have ouchies beccause I have not used hit dice, curative magic, potions or whatever passes for healing in our world. I am going to spend 4 hours slowly using my extra fighter ability. Party: :erm: or Party: let's head out (Walks half a mile at a moderate pace) Fighter: You know, I still have that crick in my neck. Let's take another short rest. Party: :erm: or Party: Let's head out. (Eventually finds and fights some goblins) Fighter: Okay, I'm beat. Let's take another short rest. Party: But we just took one before the goblins, and you did not take any damage! Fighter: Yeah, well I'm still pretty beat from earlier. I just need a little nap. Party: :erm: The fighter in our party uses Second Wind once in a while when taking massive damage in combat. The rest of the time it does not really get used. Really, it just comes down to a DM needing to intervene if having to deal with this being abused. DM: You start to take a short rest only to discover there are signs of orcs in the area. Better press on. Wizard: I cast [I]leomund's tiny hut[/I]. DM: Everyone smells terrible in the cramped space. After a couple of minutes, you notice orcs gathering around the hut. The hut disappears as a shaman casts [I]dispel magic[/I], and the orcs are upon you! Second Wind does what its name says on the tin, provide a second wind. Not a third, fourth, and fifth wind. Another option if it proves too problematic would be for the DM to eliminate Second Wind and give the fighter 1 more HP per level. The end result is about the same. There are a few HP less, but the HP is already there and does not require an action to activate. [/QUOTE]
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