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<blockquote data-quote="Uller" data-source="post: 6579058" data-attributes="member: 413"><p>I look at rests (short or long) as segues between scenes. If your are trying to extend a short rest into multiple then it simply becones a long rest. If you are able to rest for more than a day or so unmolested then I think that particular chapter in the story has come to an end.</p><p></p><p>Imxp SW typically gets saved by the fighter. After all, HD cant be used in combat. Using a potion takes an action and healing word is comparatively light. My fighter players tend to want to save it for in combat healing when they really need it. If they get a chance rest and the fighter is out of HD and has used SW chances are the rest of the party is low on resources as well and will tend to look for a long rest. </p><p></p><p>Let's say after a bit of exploring the 5th level fighter is at 30 out of 44 hp, 5 HD and has used his SW and he party decides to rest. At the end of the hour he can us his HD or SW...HD is the wiser choice. He doesnt know if there will be another encounter soon or even another opportunity to rest. Those HD are useless until another rest is available but if he gets whacked by an ogre, SW will be handy and will allow him to press on. If your players are feeling like they can reliably take 3 or 4 short rests then they do not feel sufficiently threatened. If he fighter is frequently the only one who can benefit from more resting then the party's resource usage is out of whack.</p></blockquote><p></p>
[QUOTE="Uller, post: 6579058, member: 413"] I look at rests (short or long) as segues between scenes. If your are trying to extend a short rest into multiple then it simply becones a long rest. If you are able to rest for more than a day or so unmolested then I think that particular chapter in the story has come to an end. Imxp SW typically gets saved by the fighter. After all, HD cant be used in combat. Using a potion takes an action and healing word is comparatively light. My fighter players tend to want to save it for in combat healing when they really need it. If they get a chance rest and the fighter is out of HD and has used SW chances are the rest of the party is low on resources as well and will tend to look for a long rest. Let's say after a bit of exploring the 5th level fighter is at 30 out of 44 hp, 5 HD and has used his SW and he party decides to rest. At the end of the hour he can us his HD or SW...HD is the wiser choice. He doesnt know if there will be another encounter soon or even another opportunity to rest. Those HD are useless until another rest is available but if he gets whacked by an ogre, SW will be handy and will allow him to press on. If your players are feeling like they can reliably take 3 or 4 short rests then they do not feel sufficiently threatened. If he fighter is frequently the only one who can benefit from more resting then the party's resource usage is out of whack. [/QUOTE]
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