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<blockquote data-quote="redrick" data-source="post: 6579105" data-attributes="member: 6777696"><p>Yeah, I think the key difference is that, during a short rest, you are not actually sleeping, and at least one or two party members are probably not resting at all. This makes an interrupted short rest far less dangerous for PCs, because they will all be in combat in the first round, and you might have more than one PC on watch, making be surprised less likely. Of course, this differential only works if your DM actually takes advantage of sleeping party members during a long rest. I usually require a survival check for characters to awake during combat, unless one of the characters spends an action trying to wake them. Most characters will be up after the first round, but an unwise character might spend an extra round coming to his senses. And, of course, any sleeping character is automatically surprised, prone and unconscious, so a monster who is able to punch through defenses in one round can do some serious damage to a sleeping PC.</p><p></p><p>In practice, this means that my PCs will short rest in a place where they wouldn't feel at a disadvantage in a fight (say a knuckle in a corridor with room to maneuver and clear sightlines on two chokepoints), but they won't long rest anywhere they can't block off and fortify all entrances unless they are really desperate.</p><p></p><p></p><p></p><p>Haha, oh yeah, I had to write the baby monsters out of the Caves of Chaos after a rather unpleasant session. I don't need to answer the moral questions asked by skewering defenseless hobgoblin babies.</p></blockquote><p></p>
[QUOTE="redrick, post: 6579105, member: 6777696"] Yeah, I think the key difference is that, during a short rest, you are not actually sleeping, and at least one or two party members are probably not resting at all. This makes an interrupted short rest far less dangerous for PCs, because they will all be in combat in the first round, and you might have more than one PC on watch, making be surprised less likely. Of course, this differential only works if your DM actually takes advantage of sleeping party members during a long rest. I usually require a survival check for characters to awake during combat, unless one of the characters spends an action trying to wake them. Most characters will be up after the first round, but an unwise character might spend an extra round coming to his senses. And, of course, any sleeping character is automatically surprised, prone and unconscious, so a monster who is able to punch through defenses in one round can do some serious damage to a sleeping PC. In practice, this means that my PCs will short rest in a place where they wouldn't feel at a disadvantage in a fight (say a knuckle in a corridor with room to maneuver and clear sightlines on two chokepoints), but they won't long rest anywhere they can't block off and fortify all entrances unless they are really desperate. Haha, oh yeah, I had to write the baby monsters out of the Caves of Chaos after a rather unpleasant session. I don't need to answer the moral questions asked by skewering defenseless hobgoblin babies. [/QUOTE]
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