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<blockquote data-quote="redrick" data-source="post: 6579144" data-attributes="member: 6777696"><p>I think the wording of the raw (something like "a short rest is a minimum of 1 hour") gives your position credence, but you don't have to rule it that way. There's a far more in-game way of handling it.</p><p></p><p>Standard wandering monster checks are 1 in 6 every 20 minutes. If my players have "earned" their short rest, I might hand wave this check so we can all get to the big encounter we're all excited for, but if they decide to get greedy and go for 2 short rests in one sitting, that's 6 checks for 1 in 6. If the players manage to spend 2 hours without the DM succeeding on a wandering monster check, good for them! (I think it actually works out to a 70% chance that at least one of those rolls will be a 1.) They got lucky and that fighter deserves her ~11 hp. If the short rest gets interrupted, the fighter might very well take more than 11 damage, in which case they'll probably turn back and never face the dragon.</p><p></p><p>Of course, you might decide that the chances of being discovered increase exponentially the longer the players remain in the same spot, depending on how highly trafficked the area is. I try to think — what's more likely to trigger an encounter: PCs making noise and drawing attention to themselves from sentries or otherwise static lurking monsters, or restless monsters wandering from room to room to help their creative juices while plotting out their next session of Villages & Farmers?</p><p></p><p>The decision to rest should, ultimately, be a decision that is up to the players. 5e makes this work by putting a cost on resting.</p></blockquote><p></p>
[QUOTE="redrick, post: 6579144, member: 6777696"] I think the wording of the raw (something like "a short rest is a minimum of 1 hour") gives your position credence, but you don't have to rule it that way. There's a far more in-game way of handling it. Standard wandering monster checks are 1 in 6 every 20 minutes. If my players have "earned" their short rest, I might hand wave this check so we can all get to the big encounter we're all excited for, but if they decide to get greedy and go for 2 short rests in one sitting, that's 6 checks for 1 in 6. If the players manage to spend 2 hours without the DM succeeding on a wandering monster check, good for them! (I think it actually works out to a 70% chance that at least one of those rolls will be a 1.) They got lucky and that fighter deserves her ~11 hp. If the short rest gets interrupted, the fighter might very well take more than 11 damage, in which case they'll probably turn back and never face the dragon. Of course, you might decide that the chances of being discovered increase exponentially the longer the players remain in the same spot, depending on how highly trafficked the area is. I try to think — what's more likely to trigger an encounter: PCs making noise and drawing attention to themselves from sentries or otherwise static lurking monsters, or restless monsters wandering from room to room to help their creative juices while plotting out their next session of Villages & Farmers? The decision to rest should, ultimately, be a decision that is up to the players. 5e makes this work by putting a cost on resting. [/QUOTE]
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