Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind Regeneration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 6579147" data-attributes="member: 6776887"><p>Second Wind is not a limit of 1/hour or 1/minute or any other time measurement. It is once per Short Rest which is a game mechanic that has a definition and recommended usage.</p><p></p><p>In scenario 1 the party must have been in pretty good condition to be able to whittle down an unexpected dragon to the point where a single hit/turn from the fighter finished it off. At that point, 10 hp on the fighter when everyone else is unconscious is luck and a good story as much as anything.</p><p></p><p>The second scenario has to be different from the first because the party is on fumes and already took a first short rest. If the party is chaining together short rests, then they could continue healing using the various methods in play and call the whole thing one short rest. If stuff happened after the first short rest that caused party resources to go down, that fits in with the DMG suggestion of a second short rest kicking in. At that point, more healing can be used. If the party somehow ran out of resources by the time the second short rest should come up, so that a short rest would not help, then the party needs to find a good place to take a long rest. If the party was restricted from chaining two short rests together, then the only difference between scenario 1 and 2 would be the 10 hp the fighter picked up from the second Second Wind.</p><p></p><p>Neither of these scenarios is a good argument for the abuse of Second Wind by taking multiple short rests chained together. In the first scenario, only two short rests were taken. If they were chained together, then only difference in the party's situation would be the 5.5 + fighter level hp from second wind. That could have been made up from many other means. In the second scenario, the party was weak enough that a single breath attack took out everyone but the fighter. If not being able to chain a second short wind from a second short rest is the only difference between scenario 1 and 2, then the party would not be wiped out in scenario 2 on the first attack, or the party would not have survived in scenario 1 long enough for the dragon to be felled by 1 last turn from the fighter because the whole party minus the fighter was wiped out by the first breath attack. If the first and second short rest were not chained together, then these scenarios have nothing to do with abusing Second Wind by chaining together Short Rests anyway.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6579147, member: 6776887"] Second Wind is not a limit of 1/hour or 1/minute or any other time measurement. It is once per Short Rest which is a game mechanic that has a definition and recommended usage. In scenario 1 the party must have been in pretty good condition to be able to whittle down an unexpected dragon to the point where a single hit/turn from the fighter finished it off. At that point, 10 hp on the fighter when everyone else is unconscious is luck and a good story as much as anything. The second scenario has to be different from the first because the party is on fumes and already took a first short rest. If the party is chaining together short rests, then they could continue healing using the various methods in play and call the whole thing one short rest. If stuff happened after the first short rest that caused party resources to go down, that fits in with the DMG suggestion of a second short rest kicking in. At that point, more healing can be used. If the party somehow ran out of resources by the time the second short rest should come up, so that a short rest would not help, then the party needs to find a good place to take a long rest. If the party was restricted from chaining two short rests together, then the only difference between scenario 1 and 2 would be the 10 hp the fighter picked up from the second Second Wind. Neither of these scenarios is a good argument for the abuse of Second Wind by taking multiple short rests chained together. In the first scenario, only two short rests were taken. If they were chained together, then only difference in the party's situation would be the 5.5 + fighter level hp from second wind. That could have been made up from many other means. In the second scenario, the party was weak enough that a single breath attack took out everyone but the fighter. If not being able to chain a second short wind from a second short rest is the only difference between scenario 1 and 2, then the party would not be wiped out in scenario 2 on the first attack, or the party would not have survived in scenario 1 long enough for the dragon to be felled by 1 last turn from the fighter because the whole party minus the fighter was wiped out by the first breath attack. If the first and second short rest were not chained together, then these scenarios have nothing to do with abusing Second Wind by chaining together Short Rests anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind Regeneration
Top