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Second Wind Regeneration
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<blockquote data-quote="Tormyr" data-source="post: 6579248" data-attributes="member: 6776887"><p>Any limit could be used, but the end result of chaining short rests, whatever their duration, makes the Second Wind supply essentially limitless and turns every fighter into Wolverine.</p><p></p><p>Any close encounter can go either way. Cherry picking examples of results as a reason for a rules interpretation is jumping through mental hoops when there are other means of achieving the same healing.</p><p></p><p>The DM can decide one way or another as to whether short rests can be chained.</p><p>Do I think the rules allow for it? No.</p><p>Do I think it imbalances PC survivability toward the fighter? Yes.</p><p>Can a DM do whatever they want with regards to this? Yes.</p><p></p><p>The thing is, it is largely unnecessary. The fighter has just as much opportunity to receive healing as any other PC and then some. If the short rests are chained together, then there is less reason to use potions and healing magic on the fighter. This extends the adventuring day, potentially to the point where the party is lacking other, non healing resources. The Second Wind feature, as I believe it was designed, is to give the fighter a quick boost in battle, not a limitless supply of healing outside of combat. Hence the name "Second Wind."</p><p></p><p>5e put the emphasis back on DM fiat to allow the DM to decide what was appropriate rather than be dictated by players. If the DM wants to go with chaining short rests (whatever their reasons), then everyone deals with the consequences. If the DM decides to not allow chaining of short rests (whatever their reasoning), then everyone deals with the consequences.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6579248, member: 6776887"] Any limit could be used, but the end result of chaining short rests, whatever their duration, makes the Second Wind supply essentially limitless and turns every fighter into Wolverine. Any close encounter can go either way. Cherry picking examples of results as a reason for a rules interpretation is jumping through mental hoops when there are other means of achieving the same healing. The DM can decide one way or another as to whether short rests can be chained. Do I think the rules allow for it? No. Do I think it imbalances PC survivability toward the fighter? Yes. Can a DM do whatever they want with regards to this? Yes. The thing is, it is largely unnecessary. The fighter has just as much opportunity to receive healing as any other PC and then some. If the short rests are chained together, then there is less reason to use potions and healing magic on the fighter. This extends the adventuring day, potentially to the point where the party is lacking other, non healing resources. The Second Wind feature, as I believe it was designed, is to give the fighter a quick boost in battle, not a limitless supply of healing outside of combat. Hence the name "Second Wind." 5e put the emphasis back on DM fiat to allow the DM to decide what was appropriate rather than be dictated by players. If the DM wants to go with chaining short rests (whatever their reasons), then everyone deals with the consequences. If the DM decides to not allow chaining of short rests (whatever their reasoning), then everyone deals with the consequences. [/QUOTE]
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