Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind Regeneration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6579297" data-attributes="member: 6775031"><p>It's limitless... within the parameters that you care about. There <em>is</em> a limit, but you don't see it as a meaningful one. Personally, I feel the same way about full-heal on a Long Rest - it's essentially limitless, and turns everyone into Wolverine. Fortunately, 5E gives me plenty of tools to fix that problem.</p><p></p><p>It's not a question about how the DM chooses to interpret the rules. It's a problem with <em>vague</em> rules, which the <em>players</em> cannot adequately interpret. </p><p></p><p>Regardless of what the rule is, the players are motivated to conserve resources at all times, or else the game might end in an otherwise-avoidable TPK. It should be <em>expected</em> that they'll do everything in their power in order to conserve resources, while progressing toward whatever other goal they have. If chaining two Short Rests will allow them to conserve the most resources without significantly impeding their quest, then that's the expected action for them to take. If they can't chain Short Rests together, then they are best served by finding the minimum possible cost required between two Short Rests. If Short Rests are limited to no-more-than 2 in a period of 24 hours (for example), <em>then</em> Short Rests themselves become a resource to be conserved, and they need to spend those strategically.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6579297, member: 6775031"] It's limitless... within the parameters that you care about. There [I]is[/I] a limit, but you don't see it as a meaningful one. Personally, I feel the same way about full-heal on a Long Rest - it's essentially limitless, and turns everyone into Wolverine. Fortunately, 5E gives me plenty of tools to fix that problem. It's not a question about how the DM chooses to interpret the rules. It's a problem with [I]vague[/I] rules, which the [I]players[/I] cannot adequately interpret. Regardless of what the rule is, the players are motivated to conserve resources at all times, or else the game might end in an otherwise-avoidable TPK. It should be [I]expected[/I] that they'll do everything in their power in order to conserve resources, while progressing toward whatever other goal they have. If chaining two Short Rests will allow them to conserve the most resources without significantly impeding their quest, then that's the expected action for them to take. If they can't chain Short Rests together, then they are best served by finding the minimum possible cost required between two Short Rests. If Short Rests are limited to no-more-than 2 in a period of 24 hours (for example), [I]then[/I] Short Rests themselves become a resource to be conserved, and they need to spend those strategically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind Regeneration
Top