Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind: Yes or No?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6093361" data-attributes="member: 27160"><p>Second wind definitely should be a fairly occasional thing - and my experience of 4E is that, as presented there, it is. But I would not really want to see it as a "daily" ability; quite apart from verisimilitude issues, it would then itself become a resource, the use of which would push towards taking a long rest. I don't think it would work well like that.</p><p></p><p>I would much rather see it (a) given a real cost in the moment - the use of an action fits well, here, and is certainly effective in 4e - and (b) achieving something that could be achieved for the same or lower cost during a short rest. Which brings me to:</p><p>I quite like this as an alternative to healing surges/hit dice. It manages to keep a real cost to getting damaged (the remaining proportion of hit points that are "unhealable" by the short rest), similar to losing surges or dice, and could also make magical healing during short rests useful even if quite restricted in terms of number of hit points healed (because it could heal the points of damage left over after the recovery afforded by the short rest has happened).</p><p></p><p>I'd need to think through the ramifications a bit more, but I think there might be the germ of a nice system, there.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6093361, member: 27160"] Second wind definitely should be a fairly occasional thing - and my experience of 4E is that, as presented there, it is. But I would not really want to see it as a "daily" ability; quite apart from verisimilitude issues, it would then itself become a resource, the use of which would push towards taking a long rest. I don't think it would work well like that. I would much rather see it (a) given a real cost in the moment - the use of an action fits well, here, and is certainly effective in 4e - and (b) achieving something that could be achieved for the same or lower cost during a short rest. Which brings me to: I quite like this as an alternative to healing surges/hit dice. It manages to keep a real cost to getting damaged (the remaining proportion of hit points that are "unhealable" by the short rest), similar to losing surges or dice, and could also make magical healing during short rests useful even if quite restricted in terms of number of hit points healed (because it could heal the points of damage left over after the recovery afforded by the short rest has happened). I'd need to think through the ramifications a bit more, but I think there might be the germ of a nice system, there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind: Yes or No?
Top