Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind: Yes or No?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Texicles" data-source="post: 6093880" data-attributes="member: 6694608"><p>You say this sarcastically, I say this semi-seriously. Obviously I don't expect <em>everything</em> to be included in DDN, but things like Second Wind are not the sort of thing that takes huge design space. You could make a pretty comprehensive optional rule with tons of the proverbial dials (i.e. per encounter, per day, per level, etc.) in about 3 paragraphs. </p><p></p><p>I get that design space is limited, even in a tabletop game, but I don't think it's quite as precious as people seem to think. This is especially true when it comes to optional rules that essentially already exist in other editions. Granted, such things need to be adapted for the particulars of 5e and maybe playtested a bit, but not to the degree that the core things should.</p><p></p><p>I like Second Wind (for some things, but not all) and said that it should be optional. If I want my game to have an extra-heroic vibe, with pivotal moments that things like Second Wind can help create, I'd use it. If I wanted my game to be ordinary schmoes in extraordinary circumstances, I wouldn't. </p><p></p><p>Even if I loved the mechanic with the most fervent of passions, I'd still say optional, because I don't wish to foist a non-essential mechanic -- that some dislike wholesale and some dislike circumstantially -- on anyone. By the same token, the no vote is, IMHO, kinda bogus. Saying no here just reminds me of the, I-don't-like-X-class-so-DDN-shouldn't-have-it threads and posts from back in June-ish.</p><p></p><p>If I could talk to the Devs and tell them what I want in DDN, I would say, I'd like it to have all the things please. And if you don't have the time/space/ability to include X, Y or Z, well, that's a bummer man, but I don't want the game to lack any class/module/option for lack of trying to get it in there.</p></blockquote><p></p>
[QUOTE="Texicles, post: 6093880, member: 6694608"] You say this sarcastically, I say this semi-seriously. Obviously I don't expect [I]everything[/I] to be included in DDN, but things like Second Wind are not the sort of thing that takes huge design space. You could make a pretty comprehensive optional rule with tons of the proverbial dials (i.e. per encounter, per day, per level, etc.) in about 3 paragraphs. I get that design space is limited, even in a tabletop game, but I don't think it's quite as precious as people seem to think. This is especially true when it comes to optional rules that essentially already exist in other editions. Granted, such things need to be adapted for the particulars of 5e and maybe playtested a bit, but not to the degree that the core things should. I like Second Wind (for some things, but not all) and said that it should be optional. If I want my game to have an extra-heroic vibe, with pivotal moments that things like Second Wind can help create, I'd use it. If I wanted my game to be ordinary schmoes in extraordinary circumstances, I wouldn't. Even if I loved the mechanic with the most fervent of passions, I'd still say optional, because I don't wish to foist a non-essential mechanic -- that some dislike wholesale and some dislike circumstantially -- on anyone. By the same token, the no vote is, IMHO, kinda bogus. Saying no here just reminds me of the, I-don't-like-X-class-so-DDN-shouldn't-have-it threads and posts from back in June-ish. If I could talk to the Devs and tell them what I want in DDN, I would say, I'd like it to have all the things please. And if you don't have the time/space/ability to include X, Y or Z, well, that's a bummer man, but I don't want the game to lack any class/module/option for lack of trying to get it in there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Second Wind: Yes or No?
Top