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General Tabletop Discussion
*Dungeons & Dragons
Second Wind: Yes or No?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6094147" data-attributes="member: 98255"><p>Most of the non-magical sources of healing use surges, but a lot of the magical ones don't. Particularly, but not exclusively, from Divine classes. Clerics in particular have surgeless healing options at pretty much every level, including an at-will (from Divine Power).</p><p></p><p>The surgeless potions were added later, presumably after you stopped playing.</p><p></p><p>And healing a dying character that is out of surges still helps, even when they're out of surges - they still get restored to 1hp. Not much, but enough to keep from dying. Then, a night's rest, and they're good to go again.</p><p></p><p>While I feel this is too quick a recovery for someone who was beaten to within an inch of their life, I have some houserules that were easy to implement that basically take care of that. The rules I use are basically what the Next designers are calling a 'dial' which I have set somewhere like 2/3rds between cinematic and gritty.</p><p></p><p>You're welcome. Forgive me for being so aggressive about correcting you, but it really, really grates my cheese when people make arguments about or against 4e using misconceptions or in other cases, things that are flat-out not true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6094147, member: 98255"] Most of the non-magical sources of healing use surges, but a lot of the magical ones don't. Particularly, but not exclusively, from Divine classes. Clerics in particular have surgeless healing options at pretty much every level, including an at-will (from Divine Power). The surgeless potions were added later, presumably after you stopped playing. And healing a dying character that is out of surges still helps, even when they're out of surges - they still get restored to 1hp. Not much, but enough to keep from dying. Then, a night's rest, and they're good to go again. While I feel this is too quick a recovery for someone who was beaten to within an inch of their life, I have some houserules that were easy to implement that basically take care of that. The rules I use are basically what the Next designers are calling a 'dial' which I have set somewhere like 2/3rds between cinematic and gritty. You're welcome. Forgive me for being so aggressive about correcting you, but it really, really grates my cheese when people make arguments about or against 4e using misconceptions or in other cases, things that are flat-out not true. :) [/QUOTE]
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Second Wind: Yes or No?
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