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General Tabletop Discussion
*Dungeons & Dragons
Second Wind: Yes or No?
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<blockquote data-quote="pemerton" data-source="post: 6094385" data-attributes="member: 42582"><p>In the case of Inspiring Word, the answer to your question is stated in the name of the power. I take the answer to be implicit in the other comparable powers - Healing Word, Majestic Word, Word of Vigour, Battle Cry - the PC who does he healing is speaking the word that inspires and reinvigorates his/her allies. Like Gandalf's speech to Pippin in the film version of RotK.</p><p></p><p>You tap your inner reserves by continuing to act rather than falling unconscious.</p><p></p><p>If you've got an alternative mechanic for inspiration that fits within the basic D&D framework, by all means share it! I don't think it's unreasonable that the mechanical agency for inspiration should be with the inspirer rather than the inspired: the subject of the verb rather than the object. Just as with attacking - you don't get to roll dice to parry either.</p><p></p><p>An RPGer raised on Runequest would expect to make a parry roll. D&D players don't. I think it's reasonable for the game to make a call on who gets to act - it's hardly outside the bounds of reasonableness.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6094385, member: 42582"] In the case of Inspiring Word, the answer to your question is stated in the name of the power. I take the answer to be implicit in the other comparable powers - Healing Word, Majestic Word, Word of Vigour, Battle Cry - the PC who does he healing is speaking the word that inspires and reinvigorates his/her allies. Like Gandalf's speech to Pippin in the film version of RotK. You tap your inner reserves by continuing to act rather than falling unconscious. If you've got an alternative mechanic for inspiration that fits within the basic D&D framework, by all means share it! I don't think it's unreasonable that the mechanical agency for inspiration should be with the inspirer rather than the inspired: the subject of the verb rather than the object. Just as with attacking - you don't get to roll dice to parry either. An RPGer raised on Runequest would expect to make a parry roll. D&D players don't. I think it's reasonable for the game to make a call on who gets to act - it's hardly outside the bounds of reasonableness. [/QUOTE]
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