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*Dungeons & Dragons
Second Wind: Yes or No?
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<blockquote data-quote="pemerton" data-source="post: 6095308" data-attributes="member: 42582"><p>I think your table plays healing surges differently from me. At my table it is the player whose surge it is who spends it - but depending on circumstances etc, that player may have to get another player to actually use a power. There is no sense that when A's PC benefits from B's PC's healing effect, B is playing A's character. B is playing B's character, B's character says something inspiring/invigorating, and A then chooses to spend a surge -ie it is A who decides that his/her PC has been ispired/invigorated.</p><p></p><p>For me this is beyond the limits of my versimilitude tolerance. Admittedly I'm not a paramedic, but it takes me more than 6 seconds to stick a bandaid on one of my kid's scratches. The idea that I'd treat any serious injury in less than 6 seconds I find pretty laughable.</p><p></p><p>For me it's a bit like the "healer's kit" in D&Dnext, which costs a pittance, has 20 uses, and with each use can unlock more hit dice than a cure serious wounds spel. That's not a few splints and bandags, that's a healer's kit that medics in Traveller wishes they had access to! It utterly punctures my suspension of disbelief.</p><p></p><p>Psionics in A&D 1st ed did hit point damage. I'm not sure what physical injury this correspond to.</p><p></p><p>I know that's a corner case - I'm just putting it forward as a modest degree of corroborating evidence for the claim that it's never been unequivocal that hit point loss is tightly linked to physical injury.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6095308, member: 42582"] I think your table plays healing surges differently from me. At my table it is the player whose surge it is who spends it - but depending on circumstances etc, that player may have to get another player to actually use a power. There is no sense that when A's PC benefits from B's PC's healing effect, B is playing A's character. B is playing B's character, B's character says something inspiring/invigorating, and A then chooses to spend a surge -ie it is A who decides that his/her PC has been ispired/invigorated. For me this is beyond the limits of my versimilitude tolerance. Admittedly I'm not a paramedic, but it takes me more than 6 seconds to stick a bandaid on one of my kid's scratches. The idea that I'd treat any serious injury in less than 6 seconds I find pretty laughable. For me it's a bit like the "healer's kit" in D&Dnext, which costs a pittance, has 20 uses, and with each use can unlock more hit dice than a cure serious wounds spel. That's not a few splints and bandags, that's a healer's kit that medics in Traveller wishes they had access to! It utterly punctures my suspension of disbelief. Psionics in A&D 1st ed did hit point damage. I'm not sure what physical injury this correspond to. I know that's a corner case - I'm just putting it forward as a modest degree of corroborating evidence for the claim that it's never been unequivocal that hit point loss is tightly linked to physical injury. [/QUOTE]
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Second Wind: Yes or No?
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