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Second Wind: Yes or No?
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<blockquote data-quote="Manbearcat" data-source="post: 6095515" data-attributes="member: 6696971"><p>No, actually please do, if you would. I suspect most would like to hear your elaboration.</p><p></p><p>I agree with you on the point above. Healing Surges are exactly that; "limited resources encouraging thoughtfulness, preparation, and teamwork." We had this conversation in another thread; about Healing Surges being a pressure point in different games/playstyles. In my group, they are a great source of pressure;</p><p></p><p>- Only 3 PCs with no pure Defender or Leader.</p><p>- Standard combat is Level + 2.</p><p>- Exploration Skill Challenge intensive with healing surges lost for each failed check and sometimes for successful. Oftentimes I'll use Condition Track mechanics to supplement this pressure. A failed Exploration Challenge may result in getting lost or stumbling onto something dangerous (if the stakes involved were to locate something in a dangerous, unkempt wilderness).</p><p>- 2 of the 3 PCs have Martial Practices and use them regularly.</p><p></p><p>All told, in a day where we have 2 combats and an Exploration Skill Challenge, it is extremely likely that the PCs will be up against their daily allotment of Healing Surges. If they fail that Skill Challenge and get lost? Things can get pretty tense.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6095515, member: 6696971"] No, actually please do, if you would. I suspect most would like to hear your elaboration. I agree with you on the point above. Healing Surges are exactly that; "limited resources encouraging thoughtfulness, preparation, and teamwork." We had this conversation in another thread; about Healing Surges being a pressure point in different games/playstyles. In my group, they are a great source of pressure; - Only 3 PCs with no pure Defender or Leader. - Standard combat is Level + 2. - Exploration Skill Challenge intensive with healing surges lost for each failed check and sometimes for successful. Oftentimes I'll use Condition Track mechanics to supplement this pressure. A failed Exploration Challenge may result in getting lost or stumbling onto something dangerous (if the stakes involved were to locate something in a dangerous, unkempt wilderness). - 2 of the 3 PCs have Martial Practices and use them regularly. All told, in a day where we have 2 combats and an Exploration Skill Challenge, it is extremely likely that the PCs will be up against their daily allotment of Healing Surges. If they fail that Skill Challenge and get lost? Things can get pretty tense. [/QUOTE]
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Second Wind: Yes or No?
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