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<blockquote data-quote="Li Shenron" data-source="post: 6351275" data-attributes="member: 1465"><p>Personally I think the original intent was to allow the Fighter to simply recuperate some hp <em>just</em> lost in combat. </p><p></p><p>But eventually it developed into accelerated natural healing. As it reads now, the Fighter can heal all HP (without spending HD, which she can also do but it's a separate feature) as long as she has enough short rests.</p><p></p><p>This may actually not be a problem, if everything else works as per the default rules <em>and</em> you keep up with the typical expected adventuring day in D&D.</p><p></p><p>But if you play a high-action game with more than ~4ish encounters per day, or if you lower the standard length of short rests to 5-10mins, or if you change how HD healing works, or if you change how long-rest healing works... then the Second Wind ability might make your game fall apart, so you should also consider adjusting that (BTW they have in fact mentioned that the DMG suggests e.g. to change Second Wind to granting temp HP if playing with 5min short rests).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6351275, member: 1465"] Personally I think the original intent was to allow the Fighter to simply recuperate some hp [I]just[/I] lost in combat. But eventually it developed into accelerated natural healing. As it reads now, the Fighter can heal all HP (without spending HD, which she can also do but it's a separate feature) as long as she has enough short rests. This may actually not be a problem, if everything else works as per the default rules [I]and[/I] you keep up with the typical expected adventuring day in D&D. But if you play a high-action game with more than ~4ish encounters per day, or if you lower the standard length of short rests to 5-10mins, or if you change how HD healing works, or if you change how long-rest healing works... then the Second Wind ability might make your game fall apart, so you should also consider adjusting that (BTW they have in fact mentioned that the DMG suggests e.g. to change Second Wind to granting temp HP if playing with 5min short rests). [/QUOTE]
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