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<blockquote data-quote="drjones" data-source="post: 6351687" data-attributes="member: 62944"><p>A short rest is an hour <em>or longer. </em>'Chaining' then would require a DM who wants you to be able to chain them. It is as possible to abuse short rests as it is to abuse long rests (which give you much more in return than the short ones) and it is up to the DM to curb that impulse with the usual tools (time based goals, random encounters, unsafe adventuring areas, enemies that reorganize themselves or repopulate when the PCs leave the dungeon, etc.) and up to the players to not be snippy when their rule-lawyering is not successful.</p><p></p><p>In my experience while much sturm and drang was made of this issue on forums, in play it has never been an issue. Any fighter who uses the ability knows he may not have it in the next fight or the fight after that because you never know for certain when you will be able to rest. Just as with a heal spell or spending hit dice or drinking a potion it is a resource that is limited, it is just less limited (and less powerful) than the others.</p></blockquote><p></p>
[QUOTE="drjones, post: 6351687, member: 62944"] A short rest is an hour [I]or longer. [/I]'Chaining' then would require a DM who wants you to be able to chain them. It is as possible to abuse short rests as it is to abuse long rests (which give you much more in return than the short ones) and it is up to the DM to curb that impulse with the usual tools (time based goals, random encounters, unsafe adventuring areas, enemies that reorganize themselves or repopulate when the PCs leave the dungeon, etc.) and up to the players to not be snippy when their rule-lawyering is not successful. In my experience while much sturm and drang was made of this issue on forums, in play it has never been an issue. Any fighter who uses the ability knows he may not have it in the next fight or the fight after that because you never know for certain when you will be able to rest. Just as with a heal spell or spending hit dice or drinking a potion it is a resource that is limited, it is just less limited (and less powerful) than the others. [/QUOTE]
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