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<blockquote data-quote="Connorsrpg" data-source="post: 6352425" data-attributes="member: 19265"><p>Yep...I did open the can worms.</p><p></p><p>I can see both points of views. I do not like the rule as written (and it clearly is ambiguous). I do not like it.</p><p></p><p>And whilst [MENTION=6778085]Chocolategravy[/MENTION] 's frustrations may seem a little aggressive, I understand his point and it was one I was trying to make.</p><p></p><p>So resting a second hour does not trigger another 2nd Wind, but fighting your way through three pirate ships does if you rest again? So you can only recover lost hps from a fight earlier in the day by 'doing more activity'. Seems ridiculous to me too. (I refrain from using the bag of rats analogy, but I can see where it came from).</p><p></p><p>I too am sure this was not the 'intention' of the rule, BUT it is oddly written in my mind... by the byplay here it is clearly not clear! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I was going to count any rest (that is not extended) as a short rest, but again, that goes against the above situation? I don't think fighters should be banking healing (at all in my mind actually), but I was willing to give this thing a go...but it is so confusing.</p><p></p><p>I seriously think I might just limit this to Fighters above 1/2 hps. (And yes, there is a quote in the rules about under half you are showing physical signs - cuts and bruises - which don't just go away).</p><p></p><p>We generally play a grittier style and it will be unlikely we will be full-healing over night either. I don't mind the temp hp option either, but I think just restricting above 1/2 hps makes as much sense.</p><p></p><p>There are going to be SO MANY house rules on this one. Obviously everyone likes a different game style here and that is fine, I just wish the actual rule was clearer.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6352425, member: 19265"] Yep...I did open the can worms. I can see both points of views. I do not like the rule as written (and it clearly is ambiguous). I do not like it. And whilst [MENTION=6778085]Chocolategravy[/MENTION] 's frustrations may seem a little aggressive, I understand his point and it was one I was trying to make. So resting a second hour does not trigger another 2nd Wind, but fighting your way through three pirate ships does if you rest again? So you can only recover lost hps from a fight earlier in the day by 'doing more activity'. Seems ridiculous to me too. (I refrain from using the bag of rats analogy, but I can see where it came from). I too am sure this was not the 'intention' of the rule, BUT it is oddly written in my mind... by the byplay here it is clearly not clear! ;) I was going to count any rest (that is not extended) as a short rest, but again, that goes against the above situation? I don't think fighters should be banking healing (at all in my mind actually), but I was willing to give this thing a go...but it is so confusing. I seriously think I might just limit this to Fighters above 1/2 hps. (And yes, there is a quote in the rules about under half you are showing physical signs - cuts and bruises - which don't just go away). We generally play a grittier style and it will be unlikely we will be full-healing over night either. I don't mind the temp hp option either, but I think just restricting above 1/2 hps makes as much sense. There are going to be SO MANY house rules on this one. Obviously everyone likes a different game style here and that is fine, I just wish the actual rule was clearer. [/QUOTE]
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