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<blockquote data-quote="fanboy2000" data-source="post: 6352432" data-attributes="member: 19998"><p>Well, it's called Second Wind for a reason. In general parlance, getting your second wind is when you rally after becoming tired or exhausted for some reason. You probably already know that, but I find it helpful to sometimes take a step back and go "why did they give that ability that name?" If you just look at it as another healing option, it can be easy to get lost in the weeds.</p><p></p><p>Second Wind is supposed to be an in-combat healing option. After taking some damage, the fighter can regain some small amount of HP to keep them up and fighting. It's not intended to be banked. It's supposed to represent the kind of rallying someone might do after being smacked around in a fight.</p><p></p><p>The problem, and it's not really a problem, is that healing is a limited resource. It doubles as a pacing mechanic, unfortunately but perhaps unavoidably. So people want to chain short rests to avoid dipping into other limited resources like magical healing and spending HD. I don't think there's anything wrong with that, I just don't think it's going to work out that well even when the DM allows it.</p><p></p><p></p><p>FWIW, making Second Wind temp HP will likely just mean that fighters will wake up and spend their second wind to gain the temp HP at the outset of the day. </p><p></p><p>I don't think there is going to be a lot of house rules about it. I think it's a fairly straightforward mechanic, and I think spending HD, magic healing, and other things will minimize the number of people who want to exploit it.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 6352432, member: 19998"] Well, it's called Second Wind for a reason. In general parlance, getting your second wind is when you rally after becoming tired or exhausted for some reason. You probably already know that, but I find it helpful to sometimes take a step back and go "why did they give that ability that name?" If you just look at it as another healing option, it can be easy to get lost in the weeds. Second Wind is supposed to be an in-combat healing option. After taking some damage, the fighter can regain some small amount of HP to keep them up and fighting. It's not intended to be banked. It's supposed to represent the kind of rallying someone might do after being smacked around in a fight. The problem, and it's not really a problem, is that healing is a limited resource. It doubles as a pacing mechanic, unfortunately but perhaps unavoidably. So people want to chain short rests to avoid dipping into other limited resources like magical healing and spending HD. I don't think there's anything wrong with that, I just don't think it's going to work out that well even when the DM allows it. FWIW, making Second Wind temp HP will likely just mean that fighters will wake up and spend their second wind to gain the temp HP at the outset of the day. I don't think there is going to be a lot of house rules about it. I think it's a fairly straightforward mechanic, and I think spending HD, magic healing, and other things will minimize the number of people who want to exploit it. [/QUOTE]
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