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<blockquote data-quote="Jer" data-source="post: 6354114" data-attributes="member: 19857"><p>You can metagame any rule to death if you want to. If you don't want to adhere to the spirit of the rule but instead parse the letter of the rule very finely you can break any RPG.</p><p></p><p>Though honestly full hit points after every encounter wouldn't necessarily break my game. If I had players that insisted we go that route I'd just go back to making 4e-style encounters where most of the PCs (except the Grod-damned Wizard, who they never let me hit, grumble-grumble) were near 0 hit points after every encounter, instead of expecting them to stretch it out over multiple encounters. Works fine for us in 4e - it's just a shift in the expectations for encounter building (and the expectations of the players - if we ever do switch to 5th, I expect that this shift in resource management will likely be the biggest sticking point considering how much my table loves the healing mechanics of 4th).</p></blockquote><p></p>
[QUOTE="Jer, post: 6354114, member: 19857"] You can metagame any rule to death if you want to. If you don't want to adhere to the spirit of the rule but instead parse the letter of the rule very finely you can break any RPG. Though honestly full hit points after every encounter wouldn't necessarily break my game. If I had players that insisted we go that route I'd just go back to making 4e-style encounters where most of the PCs (except the Grod-damned Wizard, who they never let me hit, grumble-grumble) were near 0 hit points after every encounter, instead of expecting them to stretch it out over multiple encounters. Works fine for us in 4e - it's just a shift in the expectations for encounter building (and the expectations of the players - if we ever do switch to 5th, I expect that this shift in resource management will likely be the biggest sticking point considering how much my table loves the healing mechanics of 4th). [/QUOTE]
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