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<blockquote data-quote="Vowtz" data-source="post: 6354374" data-attributes="member: 6778162"><p>That's a good suggestion, I might use that!</p><p></p><p></p><p></p><p>Your logic is sound. It's like you can use only part of your</p><p> real hit points in a fight. The actual whole is represented </p><p>by you full hit point's plus your healing dices.</p><p></p><p>but that leaves two problems.</p><p></p><p>1. A character that was almost dead will realize later</p><p>(after a short rest) that he was not so badly hurt.</p><p></p><p>2. 8 hours will still instantly heal 75% of your wounds (full</p><p>hp + half dices)</p><p></p><p></p><p>I'll try to double hit points and extend rests, Combining</p><p> these two suggestions may suffice for me, I will try next</p><p> time, thanks!</p></blockquote><p></p>
[QUOTE="Vowtz, post: 6354374, member: 6778162"] That's a good suggestion, I might use that! Your logic is sound. It's like you can use only part of your real hit points in a fight. The actual whole is represented by you full hit point's plus your healing dices. but that leaves two problems. 1. A character that was almost dead will realize later (after a short rest) that he was not so badly hurt. 2. 8 hours will still instantly heal 75% of your wounds (full hp + half dices) I'll try to double hit points and extend rests, Combining these two suggestions may suffice for me, I will try next time, thanks! [/QUOTE]
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