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Secret doors - how?
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<blockquote data-quote="baberg" data-source="post: 4350449" data-attributes="member: 61654"><p>Agreed - I've got a rogue with a passive perception of 16 in my game right now. If the door is poorly hidden or there are tracks that vanish into the wall, he'll see it no problem without a search. If he's actively searching the +6 helps him, but it's going to take a 14+ on the d20 to find a well-hidden door at level 1.</p><p></p><p>Again, the secret is for the DM to give enough hints that there's a secret door somewhere, or to make sure the DCs are low enough that passive perception can pick it up (blood trails or well-defined tracks in the dust leading through a wall, etc)</p><p></p><p></p><p>Plenty of ways. Remember, most secret doors have a secret opening mechanism. An out-of-place book on a bookshelf (or an out-of-place bookshelf itself), tracks in the dust that lead through a wall, tapestries that are more worn out than others, a row of torch sconces where there's one torch missing... Also there's the chase scenario where you're following a goblin deep into their lair only to come upon a dead end. That pretty much screams "hidden door".</p><p></p><p>Hidden doors are only fun if they're discovered, so it's the DMs job to make sure they can be discovered by PCs who are paying attention.</p></blockquote><p></p>
[QUOTE="baberg, post: 4350449, member: 61654"] Agreed - I've got a rogue with a passive perception of 16 in my game right now. If the door is poorly hidden or there are tracks that vanish into the wall, he'll see it no problem without a search. If he's actively searching the +6 helps him, but it's going to take a 14+ on the d20 to find a well-hidden door at level 1. Again, the secret is for the DM to give enough hints that there's a secret door somewhere, or to make sure the DCs are low enough that passive perception can pick it up (blood trails or well-defined tracks in the dust leading through a wall, etc) Plenty of ways. Remember, most secret doors have a secret opening mechanism. An out-of-place book on a bookshelf (or an out-of-place bookshelf itself), tracks in the dust that lead through a wall, tapestries that are more worn out than others, a row of torch sconces where there's one torch missing... Also there's the chase scenario where you're following a goblin deep into their lair only to come upon a dead end. That pretty much screams "hidden door". Hidden doors are only fun if they're discovered, so it's the DMs job to make sure they can be discovered by PCs who are paying attention. [/QUOTE]
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Secret doors - how?
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