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Secret Doors
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<blockquote data-quote="jgsugden" data-source="post: 8245284" data-attributes="member: 2629"><p>Secret doors are kind of a simple mechanic. Either you find them or you don't. Trying to spice that up is not going to help. And if your players invested in a high passive perception, they should be rewarded for it - finding them should be relatively trivial if they invested enough. I played with a first level human variant rogue with the observant feat and expertise in Investigation and Perception in a party (passive 22 in each) when the DM treated a passive score as the floor for any perception or investigation roll ... except he thought that it was boring of the PC just found everything without trying, so he raised all the DCs. That effectively negated that investment, and the player raised it as a beef.</p><p></p><p>My advice: Don't try to upset the applecart by playing with the DCs. Instead, build it as you would in the absence of any knowledge of the character skills, and make the interesting things about the secret doors be elements other than whether you find them. Unusual locations, sizes, opening mechanisms, etc... can all be interesting. </p><p></p><p>If you want to hide a secret door where high perception will not help, place the secret door someplace the PCs will not go. For example, how often do PCs look under a bridge? How often do they climb out the window and onto the ledge and go around the corner? I use these for secret doors I want others to use against the PCs. Sometimes the PCs will find them, despite your best efforts, but if they do, they deserve to get the advantages of finding it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8245284, member: 2629"] Secret doors are kind of a simple mechanic. Either you find them or you don't. Trying to spice that up is not going to help. And if your players invested in a high passive perception, they should be rewarded for it - finding them should be relatively trivial if they invested enough. I played with a first level human variant rogue with the observant feat and expertise in Investigation and Perception in a party (passive 22 in each) when the DM treated a passive score as the floor for any perception or investigation roll ... except he thought that it was boring of the PC just found everything without trying, so he raised all the DCs. That effectively negated that investment, and the player raised it as a beef. My advice: Don't try to upset the applecart by playing with the DCs. Instead, build it as you would in the absence of any knowledge of the character skills, and make the interesting things about the secret doors be elements other than whether you find them. Unusual locations, sizes, opening mechanisms, etc... can all be interesting. If you want to hide a secret door where high perception will not help, place the secret door someplace the PCs will not go. For example, how often do PCs look under a bridge? How often do they climb out the window and onto the ledge and go around the corner? I use these for secret doors I want others to use against the PCs. Sometimes the PCs will find them, despite your best efforts, but if they do, they deserve to get the advantages of finding it. [/QUOTE]
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