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<blockquote data-quote="jayoungr" data-source="post: 8247756" data-attributes="member: 6702445"><p>Quickleaf, thank you for your extensive suggestions! I'll definitely need to reread the adventure and see how to work on them, but I just have some quick immediate responses.</p><p></p><p></p><p>Sounds good, but I should mention we've already had one session in which the players covered the eastern half of the entrance level, so it's functionally too late to use them for foreshadowing in this run. I might still be able to do something with the western doors, though, since that part of the map is quite different, being largely underground.</p><p></p><p></p><p>Not sure what you mean by "a light puzzle"? Could you give me an example of one?</p><p></p><p></p><p>"Ambush" might be too strong a word for this situation. The way it's intended to work is this: the PCs enter a room that has been taken over as HQ by a shady cleric and his gang. At the time they enter, the cleric and a couple of his followers are busy in an attached adjoining room (more like a glorified walk-in closet), where they keep their treasure; the treasure room door is hidden. After the PCs have had a chance to look around the HQ, the cleric and his pals enter from the treasure room and demand to know what the PCs are doing there.</p><p></p><p>Of course, if the PCs find the door first, they could be the ones doing the surprising.</p><p></p><p></p><p>Again, could you elaborate?</p><p></p><p>And thanks again for the detailed write-up. There's definitely a lot to consider here.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8247756, member: 6702445"] Quickleaf, thank you for your extensive suggestions! I'll definitely need to reread the adventure and see how to work on them, but I just have some quick immediate responses. Sounds good, but I should mention we've already had one session in which the players covered the eastern half of the entrance level, so it's functionally too late to use them for foreshadowing in this run. I might still be able to do something with the western doors, though, since that part of the map is quite different, being largely underground. Not sure what you mean by "a light puzzle"? Could you give me an example of one? "Ambush" might be too strong a word for this situation. The way it's intended to work is this: the PCs enter a room that has been taken over as HQ by a shady cleric and his gang. At the time they enter, the cleric and a couple of his followers are busy in an attached adjoining room (more like a glorified walk-in closet), where they keep their treasure; the treasure room door is hidden. After the PCs have had a chance to look around the HQ, the cleric and his pals enter from the treasure room and demand to know what the PCs are doing there. Of course, if the PCs find the door first, they could be the ones doing the surprising. Again, could you elaborate? And thanks again for the detailed write-up. There's definitely a lot to consider here. [/QUOTE]
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