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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 637227" data-attributes="member: 2277"><p>I'm going to be running my first d20 mod game in a couple of weeks. In fact I haven't run anything in a looooong time and I had a thought. I want to keep the players excited so that when we play it's entertaining and fun. So after playing on a weekend there is the whole week to forget about it. I want the players to keep excited about it. I was thinking about setting up an email account (or a couple) and emailing the players with "hints". There is a thread about the X-Men so I'll use them for an example. In the movie Wolverine is looking for information about his past. One day he checks his Hotmail account and finds a strange email. He doesn't know who it's from and the message is kind of cryptic but it scratches at his conscious. I was thinking about giving some useful info and some bad false info (IE setting traps for them). I could just take a player into another room or pass them a note but then everyone knows that something is happening. I wanted to avoid that, besides it slows the game down. So your thoughts please. I suppose that this could be like a poll also. If you want to just put "Yea sounds good”, or "No way, are you a crack pot" that's fine too.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 637227, member: 2277"] I'm going to be running my first d20 mod game in a couple of weeks. In fact I haven't run anything in a looooong time and I had a thought. I want to keep the players excited so that when we play it's entertaining and fun. So after playing on a weekend there is the whole week to forget about it. I want the players to keep excited about it. I was thinking about setting up an email account (or a couple) and emailing the players with "hints". There is a thread about the X-Men so I'll use them for an example. In the movie Wolverine is looking for information about his past. One day he checks his Hotmail account and finds a strange email. He doesn't know who it's from and the message is kind of cryptic but it scratches at his conscious. I was thinking about giving some useful info and some bad false info (IE setting traps for them). I could just take a player into another room or pass them a note but then everyone knows that something is happening. I wanted to avoid that, besides it slows the game down. So your thoughts please. I suppose that this could be like a poll also. If you want to just put "Yea sounds good”, or "No way, are you a crack pot" that's fine too. [/QUOTE]
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