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<blockquote data-quote="Primitive Screwhead" data-source="post: 3287332" data-attributes="member: 20805"><p>Yah, my players would do the same exact thing...</p><p></p><p>The concept in my head was for druidic messages to be 'written' over an area instead of being a simple stack of stones near the trail. To me writing three seperate messages that are linked and close to each other would be the same as writing one message... sort of like writing in calligraphy..</p><p></p><p>what I mean by that is that nearby 'words' have to be interpreted in conjuction with each other. The Druidic 'word' for 'shelter' could mean something entirely different when near the 'word' for 'Dangerous beast'.... perhaps meaning the indicated location is where the best lairs...</p><p></p><p> Using this framework your players would be foiled, the message would still have the higher DC. The only way to cut the DC down would be to seperate the 'words' far enough that they are not linked and risk misinterpretation and/or the reader skipping part of the message.</p><p>- What if your three 'word' message gets read in the wrong order of they miss the middle 'word'? In Furfred's case that could mean reading his warning as "home of spirits", which lacks any real meaning.</p><p></p><p>Thanks for the feedback.. I think this HR could add some flavor to the world..and some meaning to knowing 'Druidic' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3287332, member: 20805"] Yah, my players would do the same exact thing... The concept in my head was for druidic messages to be 'written' over an area instead of being a simple stack of stones near the trail. To me writing three seperate messages that are linked and close to each other would be the same as writing one message... sort of like writing in calligraphy.. what I mean by that is that nearby 'words' have to be interpreted in conjuction with each other. The Druidic 'word' for 'shelter' could mean something entirely different when near the 'word' for 'Dangerous beast'.... perhaps meaning the indicated location is where the best lairs... Using this framework your players would be foiled, the message would still have the higher DC. The only way to cut the DC down would be to seperate the 'words' far enough that they are not linked and risk misinterpretation and/or the reader skipping part of the message. - What if your three 'word' message gets read in the wrong order of they miss the middle 'word'? In Furfred's case that could mean reading his warning as "home of spirits", which lacks any real meaning. Thanks for the feedback.. I think this HR could add some flavor to the world..and some meaning to knowing 'Druidic' :) [/QUOTE]
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