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Secret Wars Expansion for Marvel Multiverse RPG Deets Revealed
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<blockquote data-quote="JML" data-source="post: 9854023" data-attributes="member: 7053956"><p>I'm not surprised that they're doing this based on the Hickman Secret Wars, but I have residual fondness for the OG and hope it doesn't get forgotten. (There always seems to be a desire from some to diminish anything Shooter did in comics, especially at Marvel (while personally blaming him for every crappy corporate thing Marvel did), which is sad, especially now that he's gone.)</p><p></p><p>While I like the epic scope of Hickman's storytelling, he's also notable for changing characters to fit his story, rather than adapting his plot to match the characters he's using. (Millar is notable for this too) This Battleworld concept works nicely for this, because you get to reframe characters however you want.</p><p></p><p>I've enjoyed the 616 Marvel system so far, and had a lot of fun playing it at GenCon last year. I will say, it really helped having someone experienced run a session to understand how things fit together and how an encounter should flow. (a little old school in that type of learning, lol) Don't mind at all having an annual release schedule either: it might let them align things reasonably with things in the MCU, but more importantly not overflood the market and put too much strain on the community.</p></blockquote><p></p>
[QUOTE="JML, post: 9854023, member: 7053956"] I'm not surprised that they're doing this based on the Hickman Secret Wars, but I have residual fondness for the OG and hope it doesn't get forgotten. (There always seems to be a desire from some to diminish anything Shooter did in comics, especially at Marvel (while personally blaming him for every crappy corporate thing Marvel did), which is sad, especially now that he's gone.) While I like the epic scope of Hickman's storytelling, he's also notable for changing characters to fit his story, rather than adapting his plot to match the characters he's using. (Millar is notable for this too) This Battleworld concept works nicely for this, because you get to reframe characters however you want. I've enjoyed the 616 Marvel system so far, and had a lot of fun playing it at GenCon last year. I will say, it really helped having someone experienced run a session to understand how things fit together and how an encounter should flow. (a little old school in that type of learning, lol) Don't mind at all having an annual release schedule either: it might let them align things reasonably with things in the MCU, but more importantly not overflood the market and put too much strain on the community. [/QUOTE]
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