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Secrets of the Shadowend: Variant Classes for Swords & Wizardry
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<blockquote data-quote="Nellisir" data-source="post: 6077092" data-attributes="member: 70"><p>I'll be posting classes, races, and other material here. Technically these are for the S&W system, but they are easily adaptable to other game systems. This material will eventually be compiled into a single document for downloading.</p><p></p><p>I don't use experience charts. My goal is for these to be pretty balanced, but you may do what you like. If you think they're balanced, use 3e XP progression. If not, use S&W, LL, OSRIC, Basic D&D, 1e, 2e, or roll randomly on a d12 every time the party completes a quest or dungeon. Thieves advance on result of 8+, clerics on 9+, fighters on 10+, paladins & rangers on 11+, and wizards on 12+. Dwarf and half-orc fighters get +1 to their roll, elf wizards get +1, halfling thieves get +1, gnome illusionists get +1, and half-elf rangers get +1.</p><p></p><p><span style="font-size: 15px"><strong>Glossary of Terms</strong></span></p><p><strong>Advantage:</strong> An advantage is a +2 bonus on a die roll, or -2 penalty on an opponent's die roll, whichever is favorable to the character.</p><p><strong>Boon:</strong> A feat.</p><p><strong>Knack:</strong> A knack ability succeeds on a roll of 16 or higher on a 20-sided die.<strong><strong></strong></strong></p><p><strong><strong><strong>Skilled:</strong></strong></strong> A skilled ability uses the saving throw progression; a roll equal or higher than the character's saving throw succeeds.<strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong>Unskilled:</strong></strong></strong></strong> An unskilled ability succeeds on a roll of 18 or higher on a 20-sided die.</p><p></p><p>The OGL for this material is located here: <a href="http://secretsoftheshadowend.blogspot.com/p/ogl.html" target="_blank">http://secretsoftheshadowend.blogspot.com/p/ogl.html</a></p></blockquote><p></p>
[QUOTE="Nellisir, post: 6077092, member: 70"] I'll be posting classes, races, and other material here. Technically these are for the S&W system, but they are easily adaptable to other game systems. This material will eventually be compiled into a single document for downloading. I don't use experience charts. My goal is for these to be pretty balanced, but you may do what you like. If you think they're balanced, use 3e XP progression. If not, use S&W, LL, OSRIC, Basic D&D, 1e, 2e, or roll randomly on a d12 every time the party completes a quest or dungeon. Thieves advance on result of 8+, clerics on 9+, fighters on 10+, paladins & rangers on 11+, and wizards on 12+. Dwarf and half-orc fighters get +1 to their roll, elf wizards get +1, halfling thieves get +1, gnome illusionists get +1, and half-elf rangers get +1. [SIZE=4][B]Glossary of Terms[/B][/SIZE] [B]Advantage:[/B] An advantage is a +2 bonus on a die roll, or -2 penalty on an opponent's die roll, whichever is favorable to the character. [B]Boon:[/B] A feat. [B]Knack:[/B] A knack ability succeeds on a roll of 16 or higher on a 20-sided die.[B][B] [B]Skilled:[/B][/B][/B] A skilled ability uses the saving throw progression; a roll equal or higher than the character's saving throw succeeds.[B][B][B] [B]Unskilled:[/B][/B][/B][/B] An unskilled ability succeeds on a roll of 18 or higher on a 20-sided die. The OGL for this material is located here: [URL]http://secretsoftheshadowend.blogspot.com/p/ogl.html[/URL] [/QUOTE]
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