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Secrets of the Shadowend: Variant Classes for Swords & Wizardry
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<blockquote data-quote="Nellisir" data-source="post: 6077106" data-attributes="member: 70"><p><strong>The Fighter</strong></p><p></p><p><span style="font-size: 15px"><strong>Fighter</strong></span></p><p><strong>Hit Dice</strong>: 1d6+2 (+3 hp per level after 9[SUP]th[/SUP] level.)</p><p><strong>Armor</strong>: Any armor, shields.</p><p><strong>Weapons</strong>: Any weapons.</p><p><strong>Skills</strong>: Fighters are skilled at feats of strength and endurance. A fighter may select up to three additional skill areas.</p><p></p><p>[ATTACH]56084[/ATTACH]</p><p></p><p><span style="font-size: 15px"><strong>Class Features</strong></span></p><p></p><p><strong>Applied Force</strong>: A fighter adds her full Strength bonus to her attack rolls as well as to her damage rolls.</p><p><strong></strong></p><p><strong>Dominate</strong>: Against creatures with one hit die or less, a fighter makes one attack per level each round.</p><p><strong></strong></p><p><strong>Weapon Mastery</strong>: At first level, the fighter selects one class of weapons: axe, bows, club, crossbows, dagger, darts, flail, mace, pole arm, sling, spear, sword, and two-handed sword. She receives a +1 bonus to hit and damage with these weapons. This increases to +1/+2 at 3[SUP]rd[/SUP] level; +2/+2 damage at 5[SUP]th[/SUP] level; +2/+3 at 7[SUP]th[/SUP] level; and +3/+3 at 9[SUP]th[/SUP] level.</p><p>Alternatively, the fighter can select a new weapon group at 5[SUP]th[/SUP] level (and/or 9[SUP]th[/SUP] level), gaining a +1/+1 with the new group, which increases to +1/+2 at 7[SUP]th[/SUP] level. Either group, or a new group, may be advanced at 9[SUP]th[/SUP] level.</p><p></p><p></p><p><strong>Parry</strong>: At 3[SUP]rd[/SUP] level, the fighter gains the ability to parry, adding her base to-hit bonus to her armor class. She cannot attack on any round that she parries.</p><p></p><p></p><p><strong>Shield-bearer</strong>: At 7[SUP]th[/SUP] level, a fighter gains a 1[SUP]st[/SUP]-level fighter henchman. If the squire dies, another will replace him the next time the fighter gains a level, depending on the circumstances surrounding the death of the previous squire(s). Frequent or suspicious deaths are likely to incur repercussions, particularly if the shield-bearer is from a powerful household.</p><p></p><p></p><p><strong>Stronghold</strong>: At 9[SUP]th[/SUP] level the fighter may establish (or have conferred upon her) a stronghold and with it a body of loyal men-at-arms who will swear fealty to her. </p><p></p><p></p><p><strong>Flurry of Steel</strong>: At 11[SUP]th[/SUP] level, the fighter gains a second attack per round. If she chooses to parry instead, she gain an additional +2 bonus to her parry bonus.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6077106, member: 70"] [b]The Fighter[/b] [SIZE=4][B]Fighter[/B][/SIZE] [B]Hit Dice[/B]: 1d6+2 (+3 hp per level after 9[SUP]th[/SUP] level.) [B]Armor[/B]: Any armor, shields. [B]Weapons[/B]: Any weapons. [B]Skills[/B]: Fighters are skilled at feats of strength and endurance. A fighter may select up to three additional skill areas. [ATTACH=CONFIG]56084._xfImport[/ATTACH] [SIZE=4][B]Class Features[/B][/SIZE] [B]Applied Force[/B]: A fighter adds her full Strength bonus to her attack rolls as well as to her damage rolls. [B] Dominate[/B]: Against creatures with one hit die or less, a fighter makes one attack per level each round. [B] Weapon Mastery[/B]: At first level, the fighter selects one class of weapons: axe, bows, club, crossbows, dagger, darts, flail, mace, pole arm, sling, spear, sword, and two-handed sword. She receives a +1 bonus to hit and damage with these weapons. This increases to +1/+2 at 3[SUP]rd[/SUP] level; +2/+2 damage at 5[SUP]th[/SUP] level; +2/+3 at 7[SUP]th[/SUP] level; and +3/+3 at 9[SUP]th[/SUP] level. Alternatively, the fighter can select a new weapon group at 5[SUP]th[/SUP] level (and/or 9[SUP]th[/SUP] level), gaining a +1/+1 with the new group, which increases to +1/+2 at 7[SUP]th[/SUP] level. Either group, or a new group, may be advanced at 9[SUP]th[/SUP] level. [B]Parry[/B]: At 3[SUP]rd[/SUP] level, the fighter gains the ability to parry, adding her base to-hit bonus to her armor class. She cannot attack on any round that she parries. [B]Shield-bearer[/B]: At 7[SUP]th[/SUP] level, a fighter gains a 1[SUP]st[/SUP]-level fighter henchman. If the squire dies, another will replace him the next time the fighter gains a level, depending on the circumstances surrounding the death of the previous squire(s). Frequent or suspicious deaths are likely to incur repercussions, particularly if the shield-bearer is from a powerful household. [B]Stronghold[/B]: At 9[SUP]th[/SUP] level the fighter may establish (or have conferred upon her) a stronghold and with it a body of loyal men-at-arms who will swear fealty to her. [B]Flurry of Steel[/B]: At 11[SUP]th[/SUP] level, the fighter gains a second attack per round. If she chooses to parry instead, she gain an additional +2 bonus to her parry bonus. [/QUOTE]
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