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Secrets of the Sylvatic Erudians
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<blockquote data-quote="Wicht" data-source="post: 1274111" data-attributes="member: 221"><p><span style="font-size: 12px">Oakheart NPCs </span></p><p><em>Note – These NPCs use the alternate language system described in the Kalamar Players Guide. A typical native speaker who can read and write will likely have a score that reads something like Merchant +10 [+5], indicating they have a skill of +10 with the spoken language and a +5 with the written language. Possessions which are underlined are available to the NPC in question but is not typically carried in daily activities. </em></p><p><em></em></p><p><strong>Xa’Ceelia – Female Dryad Drd9:</strong> CR 12; Medium Fey; HD 4d6+9d8 (hp); Init +8; Spd 30 ft; AC 17(+4 Dex, +3 Natural); BAB +8/+3; Grapple +8/+3 ; Atk Dagger +14/+9 melee (1d4/19–20) or masterwork longbow +15/10 ranged (1d8/x3); Face/Reach 5ft/5 ft ; SA Spell Like Abilities; SQ Animal Companion, Nature Sense, Woodland Stride, Resist Nature’s Lure, Trackless Step, wild Shape (3/day; large), Venom Immunity, Damage Reduction 5/Cold Iron, Tree dependant, Wild Empathy; AL N; SV Fort +9, Ref +11, Will +12, ; Str 10, Dex 19, Con 11, Int 14, Wis 18, Cha 18. </p><p><em><strong>Languages [Read/Write]</strong></em> Merchant +11 [+6], Low Elven +11 [+7], Sylvan +12. </p><p><em><strong>Skills and Feats:</strong></em> Concentration +10 (6), Diplomacy +10 (6), Escape Artist +11 (7), Handle Animal +17 (13), Hide +11 (7), Knowledge (nature) +17 (6), Listen +16 (12), Move Silently +11 (7), Ride +6 (2), Spot +15 (12), Survival +9 (6), Use Rope +4 (+6 with bindings) (0); Great Fortitude, Weapon Finesse (dagger), Favored Terrain: Forest*, Improved Initiative, Point Blank Shot. </p><p></p><p><em><strong>Spells</strong></em> (6/4/4/3/2/1)</p><p><em><strong>Spell-Like Abilities:</strong></em> At will—entangle (DC 13), speak with plants, tree shape; 3/day— charm person (DC 13), deep slumber (DC 15), tree stride; 1/day—suggestion (DC 15). Caster level 6th. The save DCs are Wisdom-based.</p><p>Tree Dependent (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s oak does not radiate magic. </p><p>Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.</p><p>* Taken from Bad Axe Games “Heroes of High Favor: Elves”</p><p></p><p>Xa’Ceelia is a cheerful fey who enjoys the attention given to her by the elves of Oakheart. </p><p></p><p><em>Other NPCs will be added to this section as I finish detailing them.</em></p></blockquote><p></p>
[QUOTE="Wicht, post: 1274111, member: 221"] [size=3]Oakheart NPCs [/size] [i]Note – These NPCs use the alternate language system described in the Kalamar Players Guide. A typical native speaker who can read and write will likely have a score that reads something like Merchant +10 [+5], indicating they have a skill of +10 with the spoken language and a +5 with the written language. Possessions which are underlined are available to the NPC in question but is not typically carried in daily activities. [/i] [b]Xa’Ceelia – Female Dryad Drd9:[/b] CR 12; Medium Fey; HD 4d6+9d8 (hp); Init +8; Spd 30 ft; AC 17(+4 Dex, +3 Natural); BAB +8/+3; Grapple +8/+3 ; Atk Dagger +14/+9 melee (1d4/19–20) or masterwork longbow +15/10 ranged (1d8/x3); Face/Reach 5ft/5 ft ; SA Spell Like Abilities; SQ Animal Companion, Nature Sense, Woodland Stride, Resist Nature’s Lure, Trackless Step, wild Shape (3/day; large), Venom Immunity, Damage Reduction 5/Cold Iron, Tree dependant, Wild Empathy; AL N; SV Fort +9, Ref +11, Will +12, ; Str 10, Dex 19, Con 11, Int 14, Wis 18, Cha 18. [i][b]Languages [Read/Write][/b][/i][b][/b] Merchant +11 [+6], Low Elven +11 [+7], Sylvan +12. [i][b]Skills and Feats:[/b][/i][b][/b] Concentration +10 (6), Diplomacy +10 (6), Escape Artist +11 (7), Handle Animal +17 (13), Hide +11 (7), Knowledge (nature) +17 (6), Listen +16 (12), Move Silently +11 (7), Ride +6 (2), Spot +15 (12), Survival +9 (6), Use Rope +4 (+6 with bindings) (0); Great Fortitude, Weapon Finesse (dagger), Favored Terrain: Forest*, Improved Initiative, Point Blank Shot. [i][b]Spells[/b][/i][b][/b] (6/4/4/3/2/1) [i][b]Spell-Like Abilities:[/b][/i][b][/b] At will—entangle (DC 13), speak with plants, tree shape; 3/day— charm person (DC 13), deep slumber (DC 15), tree stride; 1/day—suggestion (DC 15). Caster level 6th. The save DCs are Wisdom-based. Tree Dependent (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s oak does not radiate magic. Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check. * Taken from Bad Axe Games “Heroes of High Favor: Elves” Xa’Ceelia is a cheerful fey who enjoys the attention given to her by the elves of Oakheart. [i]Other NPCs will be added to this section as I finish detailing them.[/i] [/QUOTE]
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