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Secrets of Theurgy
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<blockquote data-quote="Crothian" data-source="post: 2011594" data-attributes="member: 232"><p>Secrets of Theurgy</p><p></p><p> This book oddly enough reminded me of their Arsenal series. It takes a single item from the core rules and expands upon it in new and exciting ways. The first Arsenal book did that for Spiked Chains, and this does it for the Mystic Theurge. However, the Arsenal books is to be a series as they expand upon the weapons, and from my understanding this was just written because happenstance at the gaming table. But these is the line of books that needs to done, take the prestige classes from the core rules and do this with them. Expand upon them; give the gamers new and exciting options that cater to them. </p><p></p><p> Secrets of Theurgy is a PDF by EN Publishing. EN Publishing is one of the leaders in the PDF market and are the creators of such classics like the Kid’s Coloring Book o Critters, Thee Compleat Librum ov Gar'Udok's Necromantic Artes, and Tournements Fairs and Taverns. Secrets of Theurgy comes in a zip file a little over a meg in size and the PDF is not much bigger. The art, layout, and look of the book are top notch. EN Publishing has really shown it can create great looking PDFs. The book is also well book marked going so far as to even book marking all the sidebars in one place. </p><p></p><p> The book itself is small, only around fifteen pages. It starts with a good introduction into the Theurgy classes even suggestion that the road into them of dividing levels between divine and arcane magic’s is needed and they suggest not allowing people to start in any of the prestige classes even if one is starting a campaign at a higher level. As the Theurgy gain power there are those who believe that it quickly becomes too much, so the first optional rule is to only increase the ability of either the divine or arcane for the first level of the class. This makes it a little harder before they true benefits start being reaped. </p><p></p><p> The Mystic Theurge is reprinted here with the added ability of Theurge. This prevents a character from taking more then one of these prestige classes as that would greatly increase their power especially at the higher levels. The firs new class is the Elemental Theurge. It requires an elemental domain to get into it so the optional rule of giving druids access to a single domain is presented. The Elemental Theurge does not gain spell casting abilities in both classes every level. They also get some elemental abilities and still have strong casting abilities, just not quite as strong as the Mystic Theurge. Lord of Undeath is the Theurge focusing on undead. He gets some great abilities to control and master the undead. Theurgic Lorewarden is perhaps my favorite of all the classes here. It combines a bit of the Lore Master into it. The class that I was not expecting but was really happy to see is the Heirophant Theurge. They area high level prestige class needing fifteen ranks in three skills and ability to cast seventh level arcane and divine spells. They don’t get any more spells per day but do get to choose from an array of options like increasing intelligence, getting a bonus to Use Magic Device, or a new Domain. Then there are the Theurge feats. These feats can only be taken by a character with a level in one of these classes. </p><p></p><p> This book takes a bland class and shows the potential it has. The creativeness in this book is matched only by the crisp writing and character ideas one can find by reading about the classes. Anyone with interest in using the Mystic Theurge from the DMG needs this book to be seen what the possibilities of the class truly are.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011594, member: 232"] Secrets of Theurgy This book oddly enough reminded me of their Arsenal series. It takes a single item from the core rules and expands upon it in new and exciting ways. The first Arsenal book did that for Spiked Chains, and this does it for the Mystic Theurge. However, the Arsenal books is to be a series as they expand upon the weapons, and from my understanding this was just written because happenstance at the gaming table. But these is the line of books that needs to done, take the prestige classes from the core rules and do this with them. Expand upon them; give the gamers new and exciting options that cater to them. Secrets of Theurgy is a PDF by EN Publishing. EN Publishing is one of the leaders in the PDF market and are the creators of such classics like the Kid’s Coloring Book o Critters, Thee Compleat Librum ov Gar'Udok's Necromantic Artes, and Tournements Fairs and Taverns. Secrets of Theurgy comes in a zip file a little over a meg in size and the PDF is not much bigger. The art, layout, and look of the book are top notch. EN Publishing has really shown it can create great looking PDFs. The book is also well book marked going so far as to even book marking all the sidebars in one place. The book itself is small, only around fifteen pages. It starts with a good introduction into the Theurgy classes even suggestion that the road into them of dividing levels between divine and arcane magic’s is needed and they suggest not allowing people to start in any of the prestige classes even if one is starting a campaign at a higher level. As the Theurgy gain power there are those who believe that it quickly becomes too much, so the first optional rule is to only increase the ability of either the divine or arcane for the first level of the class. This makes it a little harder before they true benefits start being reaped. The Mystic Theurge is reprinted here with the added ability of Theurge. This prevents a character from taking more then one of these prestige classes as that would greatly increase their power especially at the higher levels. The firs new class is the Elemental Theurge. It requires an elemental domain to get into it so the optional rule of giving druids access to a single domain is presented. The Elemental Theurge does not gain spell casting abilities in both classes every level. They also get some elemental abilities and still have strong casting abilities, just not quite as strong as the Mystic Theurge. Lord of Undeath is the Theurge focusing on undead. He gets some great abilities to control and master the undead. Theurgic Lorewarden is perhaps my favorite of all the classes here. It combines a bit of the Lore Master into it. The class that I was not expecting but was really happy to see is the Heirophant Theurge. They area high level prestige class needing fifteen ranks in three skills and ability to cast seventh level arcane and divine spells. They don’t get any more spells per day but do get to choose from an array of options like increasing intelligence, getting a bonus to Use Magic Device, or a new Domain. Then there are the Theurge feats. These feats can only be taken by a character with a level in one of these classes. This book takes a bland class and shows the potential it has. The creativeness in this book is matched only by the crisp writing and character ideas one can find by reading about the classes. Anyone with interest in using the Mystic Theurge from the DMG needs this book to be seen what the possibilities of the class truly are. [/QUOTE]
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