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*Pathfinder & Starfinder
Sectumsempra's Severing Slash
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<blockquote data-quote="RangerWickett" data-source="post: 3798847" data-attributes="member: 63"><p>Yes, it should be force damage. My bad for missing that. At least, as long as force damage is not inherently unable to harm inanimate objects. I know magic missile can't, but other force effects can, right?</p><p></p><p>And yes, the whole bloody point of the spell is to cut off limbs, just like the point of dominate person is to take over a character's mind. It's not fun when it happens to you, but it leads to an interesting situation. And it's a high-level spell, so it's not like it's impossible to rectify. Saying that doesn't work is like saying, "Why should a deafness spell make you deaf? It should deal Wisdom damage."</p><p></p><p>I figure it's fairly straightforward what happens if you lose an arm -- you've lost an arm! You can't use that arm. You don't inherently take a strength penalty, because the rest of you is just as strong, but realistically your ability to lift things would be reduced. As for other penalties, there are rules about that in the DMG, talking about 'specific wounds.'</p><p></p><p>Let the DM adjudicate it. Lose a leg? You can't walk. You might be able to hop 5 ft. as a move action, with a Balance check (DC 0). Hard to do in plate armor. A beholder loses an eyestalk? Oh, he can't use that ray. How hard is it to figure this stuff out?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3798847, member: 63"] Yes, it should be force damage. My bad for missing that. At least, as long as force damage is not inherently unable to harm inanimate objects. I know magic missile can't, but other force effects can, right? And yes, the whole bloody point of the spell is to cut off limbs, just like the point of dominate person is to take over a character's mind. It's not fun when it happens to you, but it leads to an interesting situation. And it's a high-level spell, so it's not like it's impossible to rectify. Saying that doesn't work is like saying, "Why should a deafness spell make you deaf? It should deal Wisdom damage." I figure it's fairly straightforward what happens if you lose an arm -- you've lost an arm! You can't use that arm. You don't inherently take a strength penalty, because the rest of you is just as strong, but realistically your ability to lift things would be reduced. As for other penalties, there are rules about that in the DMG, talking about 'specific wounds.' Let the DM adjudicate it. Lose a leg? You can't walk. You might be able to hop 5 ft. as a move action, with a Balance check (DC 0). Hard to do in plate armor. A beholder loses an eyestalk? Oh, he can't use that ray. How hard is it to figure this stuff out? [/QUOTE]
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Sectumsempra's Severing Slash
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