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*Pathfinder & Starfinder
Sectumsempra's Severing Slash
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<blockquote data-quote="llamatron2000" data-source="post: 3799968" data-attributes="member: 33814"><p>A severed limb shouldn't be too hard to adjudicate. Here's an option as to how the rules could be. But writing them out instead or relying on DM adjudication(far better), makes for a huge block of text.</p><p></p><p>Loss of a limb causes loss of function for that appendage.</p><p></p><p>Losing a leg puts most creatures at 5 ft movement, and makes them flat-footed. They take a -10 penalty to balance, climb, jump, ride, and tumble checks.</p><p>Any creature that has more than 4 legs(more than can be easily counted, like centipedes) for proper movement either takes no penalty for losing a leg(lots and lots of legs, like centipedes), or loses 5 foot of their movement for each leg lost(many, but not lots of legs, like a behir).</p><p></p><p>The reason that 4-legged creatures get it as bad as bipeds, by the way, is the fact that most creatures move in predetermined gaits that get completely screwed up by losing a leg, and have to 'hop' along, making them practically as useless as a one-legged human.</p><p></p><p>Losing an arm means the arm is now unusable. Spellcasters have a 50% chance of spell failure for each arm they've lost.(may need to be reworked for multi-armed races. I went with a percentage proportionate to the number of arms on a human), and a -10 penalty to climb, swim, and balance checks per limb lost.</p><p></p><p>In general, for other situations, losing an eyestalk or one of multiple(nonvital) heads causes the abilities granted by that appendage to be lost, such as eyebeams, breath weapons, bite attacks, and such.</p></blockquote><p></p>
[QUOTE="llamatron2000, post: 3799968, member: 33814"] A severed limb shouldn't be too hard to adjudicate. Here's an option as to how the rules could be. But writing them out instead or relying on DM adjudication(far better), makes for a huge block of text. Loss of a limb causes loss of function for that appendage. Losing a leg puts most creatures at 5 ft movement, and makes them flat-footed. They take a -10 penalty to balance, climb, jump, ride, and tumble checks. Any creature that has more than 4 legs(more than can be easily counted, like centipedes) for proper movement either takes no penalty for losing a leg(lots and lots of legs, like centipedes), or loses 5 foot of their movement for each leg lost(many, but not lots of legs, like a behir). The reason that 4-legged creatures get it as bad as bipeds, by the way, is the fact that most creatures move in predetermined gaits that get completely screwed up by losing a leg, and have to 'hop' along, making them practically as useless as a one-legged human. Losing an arm means the arm is now unusable. Spellcasters have a 50% chance of spell failure for each arm they've lost.(may need to be reworked for multi-armed races. I went with a percentage proportionate to the number of arms on a human), and a -10 penalty to climb, swim, and balance checks per limb lost. In general, for other situations, losing an eyestalk or one of multiple(nonvital) heads causes the abilities granted by that appendage to be lost, such as eyebeams, breath weapons, bite attacks, and such. [/QUOTE]
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Sectumsempra's Severing Slash
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