Seduction roll = ?

kengar

First Post
What skill would an NPC use to seduce a PC (or vice versa)? I'm talking about convincing the PC that they (the NPC) are genuinely attracted to them and romance is their motive.

I have an adventure in mind where one of the PCs returns to his room and finds a young lady there who tries to convince him that she has a "crush" on him. She is actually a distraction while the bad guys try to knock him out and kidnap him.

I don't want to get into a lot of magic/spells, I'm just wondering what the NPC would roll on; Bluff? Perform(Seduce)? Straight CHA?

Any thoughts? :confused:
 

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I'd go Bluff (vs. Sense motive), for seduction.

As for how receptive the PC would be to these overtures, that's up the the player, but opposed Diplomacy rolls (using the Influencing NPC Reactions table as a guideline) wouldn't be out of the question.
 
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By the rules (grr) PCs (stupid rule) are not subject (hmmph) to influence by skills like Diplomacy or Intimidate.

I'd call it Bluff myself, modifiable by various feats, and with Circumstance modifiers. But basically, the player decides how the PC reacts regardless of rolls.

-Hyp.
 

Hypersmurf is right, much as it irks him to be so in this instance. :D

But there is a way that these rolls can affect the PC's actions. Use Wormwood's suggestion of Bluff vs. Sense Motive. If the Bluff wins, then describe nothing more than a young woman trying to seduce the PC. If the Sense Motive wins, explain to the PC that the young woman isn't sincere.

So the check can color the circumstances that the PC is aware of, even if the final choice of how to react is up to the player.
 

So the check can color the circumstances that the PC is aware of, even if the final choice of how to react is up to the player.

True - I must admit, he pushed a button and I reacted without really looking at what he was asking :)

His qualification of his question in his second sentence was important, and I kinda skipped over it en route to the Post Reply button ;)

-Hyp.
 

Seduction is listed as a new use for the Bluff skill in Sword & Fist, p. 10 (the most logical place for this type of use of this type of skill, right? :rolleyes: ).

You can use Bluff to convince members of the opposite sex to believe that your romantic intentions are sincere, persuading him or her to do you a small, temporary favor (such as looking the other way as you climb up the wall and into the window, or giving you the password that allows you to pass safely by the guards). This action cannot be used during combat.
 

Well, it's not ACTUALLY a new use for the skill. Persuading someone to temporarily take a course of action is already placed under bluff's umbrella.

However, I'd say that seduction should be purely diplomacy. It's making someone like you. That's exactly what diplomacy does.
 

Lord Pendragon said:
...If the Bluff wins, then describe nothing more than a young woman trying to seduce the PC. If the Sense Motive wins, explain to the PC that the young woman isn't sincere...

IMHO, if the Bluff wins, the player should be told that the young woman seems to have taken a sincere and (rather promising) interest in his character.

The word seduction implies ulterior motive.

Again, IMHO.
 

Except that this is doing so under false pretenses, and that's a bluff. A long, convoluted bluff, yes, but diplomacy is as related to this as appraise is related to selling Brooklyn Bridge. Bluff's more appropriate.
 

This was covered in a recent Dragon...I think 304. The skill for seduction is indeed Bluff (and I think its versus Sense Motive), since seducing someone is basically trying to convince them to give you what you want. Actually trying to woo someone, where you genuinely want their affection, is a different skill roll (I can't recall what).
 

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