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<blockquote data-quote="DEFCON 1" data-source="post: 9786987" data-attributes="member: 7006"><p>For me, any spell or effect that gets used like once every 20 sessions (if that) is one that should have as <em>broad</em> an application as possible. In fact, I'll usually give a player extra sauce on it if/when they do use it because it's an original feature that's finally getting used after all this time. There's not a single ability that is "overpowered" but only used every 20 sessions.</p><p></p><p>This is where the whole "Ruled As Written" thing to me is just stupid. We'll have no problem with the players throwing out a dozen Perception checks every session and rule those all in their standard way as per the rules... giving out more information to them with those checks than they will get with almost anything else. But heaven forbid they use an obscure ability that almost never shows up... we for some dumb reason still stick with "Nope! Gonna rule this feature exactly as it states!"... pretty much assuring us we'll never see anyone use that thing again.</p><p></p><p>You can't complain about being bored with your players all selecting and using the same 6 features or builds over and over while simultaneously cutting them off at the knees when they try and choose something different and new.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9786987, member: 7006"] For me, any spell or effect that gets used like once every 20 sessions (if that) is one that should have as [I]broad[/I] an application as possible. In fact, I'll usually give a player extra sauce on it if/when they do use it because it's an original feature that's finally getting used after all this time. There's not a single ability that is "overpowered" but only used every 20 sessions. This is where the whole "Ruled As Written" thing to me is just stupid. We'll have no problem with the players throwing out a dozen Perception checks every session and rule those all in their standard way as per the rules... giving out more information to them with those checks than they will get with almost anything else. But heaven forbid they use an obscure ability that almost never shows up... we for some dumb reason still stick with "Nope! Gonna rule this feature exactly as it states!"... pretty much assuring us we'll never see anyone use that thing again. You can't complain about being bored with your players all selecting and using the same 6 features or builds over and over while simultaneously cutting them off at the knees when they try and choose something different and new. [/QUOTE]
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