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See Invisibility
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<blockquote data-quote="kreynolds" data-source="post: 297264" data-attributes="member: 2829"><p><strong>Re: Re: Re: Re: Re: Re: Re: See Invisibility</strong></p><p></p><p></p><p></p><p>Then, quite frankly, your players are dumb as rocks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> What player wouldn't shout out, "Oh crap! It's a Giant!" or "Great...<grumble>...I hate giants"? (The second comment would probably come from one of my characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Granted, I see your point, and in fact, I've seen it illustrated in game, but it surely isn't a game breaking problem. I have a character that possess the True Seeing ability, as well as the See in Darkness ability, and role-playing him is quite interesting. He doesn't see shadows of any kind, so there's a rogue pressed against a wall hiding in a shadow, my character sees this wierd guy just hugging the wall for some reason, and in plain sight no less. It makes for really interesting role-play and doesn't screw up the game.</p><p></p><p>Thin.</p><p></p><p></p><p></p><p>Man, if those are your only troubles in life, I frickin' envy you. Just pick one.</p><p></p><p>DISCLAIMER: Be smart and pick the first one. Altering one player's perceptions over all of their perceptions is no doubt the better choice out of the two.</p><p></p><p></p><p></p><p>It's also easier to just deny a player a saving throw to speed up the combat session.</p><p></p><p>Thin.</p><p></p><p></p><p></p><p>Mirage Arcana is based upon Hallucinatory Terrain. Hallucinatory Terrain allows a Will save (disbelief). True Seeing bypass the illusion completely, so there isn't anything you even need to save against. Your eyes reveal the truth to your mind, the truth that there is not a forest in front of you, thus there is nothing for you to bump into.</p><p></p><p>Thin.</p><p></p><p>Come one, dude. Your argument is based upon play preference and not the rules.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 297264, member: 2829"] [b]Re: Re: Re: Re: Re: Re: Re: See Invisibility[/b] Then, quite frankly, your players are dumb as rocks. ;) What player wouldn't shout out, "Oh crap! It's a Giant!" or "Great...<grumble>...I hate giants"? (The second comment would probably come from one of my characters :) ) Granted, I see your point, and in fact, I've seen it illustrated in game, but it surely isn't a game breaking problem. I have a character that possess the True Seeing ability, as well as the See in Darkness ability, and role-playing him is quite interesting. He doesn't see shadows of any kind, so there's a rogue pressed against a wall hiding in a shadow, my character sees this wierd guy just hugging the wall for some reason, and in plain sight no less. It makes for really interesting role-play and doesn't screw up the game. Thin. Man, if those are your only troubles in life, I frickin' envy you. Just pick one. DISCLAIMER: Be smart and pick the first one. Altering one player's perceptions over all of their perceptions is no doubt the better choice out of the two. It's also easier to just deny a player a saving throw to speed up the combat session. Thin. Mirage Arcana is based upon Hallucinatory Terrain. Hallucinatory Terrain allows a Will save (disbelief). True Seeing bypass the illusion completely, so there isn't anything you even need to save against. Your eyes reveal the truth to your mind, the truth that there is not a forest in front of you, thus there is nothing for you to bump into. Thin. Come one, dude. Your argument is based upon play preference and not the rules. [/QUOTE]
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