Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
See Invisibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 300149" data-attributes="member: 2011"><p>Post 4</p><p></p><p>“I'm not sure that you are in this case. Take True Seeing, for example. With True Seeing, you automatically see all illusions, shapechanged creatures and objects, polymorphed creatures and objects, etc, etc, etc, as they truly are. That's pretty damn powerful, so there must be something to offset that power. Do you actually know that the object you are looking at is illusioned, shapechanged, polymorphed, etc? No. That's the offset.”</p><p></p><p>Post 5</p><p></p><p>“Granted, I see your point, and in fact, I've seen it illustrated in game, but it surely isn't a game breaking problem. I have a character that possess the True Seeing ability, as well as the See in Darkness ability, and role-playing him is quite interesting. He doesn't see shadows of any kind, so there's a rogue pressed against a wall hiding in a shadow, my character sees this wierd guy just hugging the wall for some reason, and in plain sight no less. It makes for really interesting role-play and doesn't screw up the game.”</p><p></p><p>In post 4, you claim that you do not know that the object you are looking at is illusioned. This as a counter to my statement “I rule in favor of usability and playability.” So, you are implying that not knowing about the illusion is more playable. That may have not been your intent, but that’s how it reads when you disagree with a statement and then give another statement on how True Seeing works.</p><p></p><p>In post 5, you indicate that your DM does it that way too.</p><p></p><p>And, the rest of us were suppose to intuit from these two statements of agreement with each other and the implication that not knowing about the illusion is more playable, that your position was totally different from what you were espousing here in two back to back posts.</p><p></p><p>You gotta be clearer than that if you want people to not get frustrated at you. Not once did you state "But, I do not run it that way" in either of those posts. Remember, people cannot read your mind here, they can only judge you based on what you write and how you write it. From personal experience, you write stuff that implies things that you probably do not mean.</p><p></p><p>In any case, it’s moot. We now know you believe in interpretation #2.</p><p></p><p>Game on! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 300149, member: 2011"] Post 4 “I'm not sure that you are in this case. Take True Seeing, for example. With True Seeing, you automatically see all illusions, shapechanged creatures and objects, polymorphed creatures and objects, etc, etc, etc, as they truly are. That's pretty damn powerful, so there must be something to offset that power. Do you actually know that the object you are looking at is illusioned, shapechanged, polymorphed, etc? No. That's the offset.” Post 5 “Granted, I see your point, and in fact, I've seen it illustrated in game, but it surely isn't a game breaking problem. I have a character that possess the True Seeing ability, as well as the See in Darkness ability, and role-playing him is quite interesting. He doesn't see shadows of any kind, so there's a rogue pressed against a wall hiding in a shadow, my character sees this wierd guy just hugging the wall for some reason, and in plain sight no less. It makes for really interesting role-play and doesn't screw up the game.” In post 4, you claim that you do not know that the object you are looking at is illusioned. This as a counter to my statement “I rule in favor of usability and playability.” So, you are implying that not knowing about the illusion is more playable. That may have not been your intent, but that’s how it reads when you disagree with a statement and then give another statement on how True Seeing works. In post 5, you indicate that your DM does it that way too. And, the rest of us were suppose to intuit from these two statements of agreement with each other and the implication that not knowing about the illusion is more playable, that your position was totally different from what you were espousing here in two back to back posts. You gotta be clearer than that if you want people to not get frustrated at you. Not once did you state "But, I do not run it that way" in either of those posts. Remember, people cannot read your mind here, they can only judge you based on what you write and how you write it. From personal experience, you write stuff that implies things that you probably do not mean. In any case, it’s moot. We now know you believe in interpretation #2. Game on! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
See Invisibility
Top